D&D 2E Revised and rebalanced dragons for AD&D 2e


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Just curious, what are the problems you are trying to solve.

PS, I really enjoyed @Celebrim's thread by the way. I argued with him a bit, but he convinced me his approach was pretty spot on.
 




Combat bonus was removed from dragons. Combat bonus mostly applied to natural attack damage in the original system. Dragons under this system gain additional damage when they grow in size, creating a more natural progression than combat bonus does.

Combat bonus also occasionally applied to other things dragon related (specifically as a penalty to saves against the tail attack and a few other things). However, its application was both inconsistent and problematic. So rather than keep combat bonus around I removed it entirely.

A damaging breath weapon deals damage equal to twice the dragons bite damage. Originally when I was making these rules, I had a dragons breath weapon deal 1d4 damage per hit die of the dragon. When I realized that the overall damage from a dragons breath weapon was typically close to twice its bite damage, I decided to make the switch for the sake of consistency. All of the other "special" attacks (trample, tail sweep, wing buffet) dealt damage based around existing natural attacks, so I decided to make breath weapon do the same.
OK then I am not understanding your chart. A great warm bite only does 4d8 + 2 damAge? I don't thi k that is. Correct, so what am I missing?

PS I'm all for making damage scale better, but right now it looks lime things barely scale at all. The difference in damage from 16 - 21 HD is only 2 damage(on a bite)?
 





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