Other D&D Variant What is your favorite version of D&D offshoot/D20 fantasy today? Tell us why it is the best!

Beyond the Wall (ably described above) and Worlds Without Number are at the top of my list, with Shadowdark in third place a bit behind.

Mechanically, BtW and WWN do a lot of things similarly, boiling things down to three basic classes -- Warrior, Expert/Rogue and Mage -- then allowing PCs to mix 2 of the 3 together as half-classes to cover a lot of additional ground. I like the implementation of skills in both (BtW is roll-under the appropriate attribute, modified by skill levels, while WWN uses 2d6+modifiers vs. a target number). Both include tons of adventure and setting generators. WWN has slightly more crunch but both avoid the HP bloat and bad math of 5E. The main difference between the two is tone -- I find BtW works best for "hearth fantasy" and more traditional, Tolkien-esque hero's journey games, while WWN is better-suited to grittier games that eventually reach higher levels of power.

Shadowdark is more familiar and approachable to 5E players, I find. It has great vibes but the random nature of advancement will be a feature for some and a bug for others. I like it, sometimes, but the comparative lack of control over advancement sends me to other systems for longer or more involved campaigns.

I've been on a nostalgia trip recently going through old 2E campaign box sets, and my preferred system varies with each one:

Dragonlance, Greyhawk or old-school Forgotten Realms: Beyond the Wall
Dark Sun, Al-Qadim or Planescape: Worlds Without Number
Ravenloft: Shadowdark
 

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I have Pirate Borg and also backed their Dark Caribbean Kickstarter. I just can't ever find a game to join.

How much do I have to pay you to run it in an online campaign and allow me to play in it? Pirates of the Caribbean + The Evil Dead = sign me up!
Check out the Events page on the Pirate Borg website. You might find something.

 



out of all of these listed i've only had the opportunity to play a5e and pf2e. i quite like both of them - pf2e is a very cohesive game, and a5e feels to me like if you actually finished writing 5e 2014. i'm pretty interested in trying 13th age, i own castles and crusades (though likely won't ever get a chance to run it), and i have a friend who seems interested in trying to run draw steel (which i otherwise have no particular interest in, but his games are always fun, so i'd be willing to try it with him).

one game i own that isn't on this list that i'd love to try someday is orcus, which is basically a 4e retro(god, is 4e really old enough to be called retro?)clone. it's totally free, and the base products build on 4e in ways that, to me, seem totally natural. classes pull from separate power lists (akin to a5e combat traditions) instead of all having their own, which lets classes play with how they use the powers more. there are nonmagical rituals called arts to accomplish incredible nonmagical tasks (though there aren't a lot in the base game). melee weapons are built by putting together weapon types and properties instead of all being prewritten. i just think it's neat.
 

I have Pirate Borg and also backed their Dark Caribbean Kickstarter. I just can't ever find a game to join.

How much do I have to pay you to run it in an online campaign and allow me to play in it? Pirates of the Caribbean + The Evil Dead = sign me up!
It's not impossible, although I think I'm saving a full Pirate Borg campaign for when the Dark Caribbean comes out. I sank too many hours into Sid Meier's Pirates! to not want to have the various European powers and colonies changing hands and even wooing governor's daughters (and sons) to be part of the picture.
 

Check out the Events page on the Pirate Borg website. You might find something.

They ran a multi-week West Marches game in the Dark Caribbean (which apparently helped influence the upcoming book) last year and say they intend to do it again soon.
 

It's not impossible, although I think I'm saving a full Pirate Borg campaign for when the Dark Caribbean comes out. I sank too many hours into Sid Meier's Pirates! to not want to have the various European powers and colonies changing hands and even wooing governor's daughters (and sons) to be part of the picture.
Ooooh, those Sid Meier's Pirates! influences sound delicious! Exactly what I'd be looking for.

I am obsessed with age of sail swashbuckling and such.
 

It's not impossible, although I think I'm saving a full Pirate Borg campaign for when the Dark Caribbean comes out. I sank too many hours into Sid Meier's Pirates! to not want to have the various European powers and colonies changing hands and even wooing governor's daughters (and sons) to be part of the picture.
Same. Absolutely love that game. Still play it occasionally. Beaching your ship and walking across land to find treasure, attack towns, etc. The dancing...ugh. Such a great game.
 


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