fuindordm
Hero
If I were redesigning the XP tables for all the classes, I would do it as follows:
1) Find the big milestones that represent a significant and roughly equivalent power-up for each class. For example:
3) Choose name level and max HD to adjust the power balance up or down a little bit as desired.
4) Realize that some classes are fundamentally misaligned with the others, revise them, then return to step 1.
1) Find the big milestones that represent a significant and roughly equivalent power-up for each class. For example:
- Cleric: gain 3rd level spells (C6), gain 4th level spells (C7), then 6th level spells (C11)
- Fighter: gain double specialization (F4), gain 3/2 attacks (F7), then 2 attacks (F12)
- MU: gain 3rd level spells (M5) gain 4th level spells (M7), then 6th level spells (M12)
- Thief: gain x3 backstab (T5), gain x4 backstab (T9), then scroll use (T10)
3) Choose name level and max HD to adjust the power balance up or down a little bit as desired.
4) Realize that some classes are fundamentally misaligned with the others, revise them, then return to step 1.







