Hi kkoie mate!
I hope you and the family have been keeping well!?
kkoie said:
Well I looked over your exerpt. My initial reactions are as follows.
Sure fire away, and much appreciated.
kkoie said:
I realy don't like the header font. While stylisticly its great, I think it's over used. Perhapes it should be restricted more. Not used as a general header, but only for things like introducing the chapters or sections.
I probably agree, I just haven't found a replacement font I liked for the subheadings yet.
kkoie said:
Also, on the side panel where you have the main title of the book in grey, then the title of the book section in black, I really don't like how the section title is imposed over the book title. Perhapes if they were seperated? Or if the Immortals Handbook title was of a more bolder font?
The reason behind that idea (and with the page numbers) was to highlight the dichotomy of the Immortal-Mortal relationship. Where one is bigger than the other but both rely on one another. That was also the reason behind the font choice - if you will notice the letters combine upper with lower case.
I may change the side bars to just say the section and the bottom bars to say the chapter.
kkoie said:
The CR system. Wow talk about details. You pretty much leave nothing to chance with your system when it comes to rating CRs.
Well I showed a previous version (this is version 4) to Andy Collins and he remarked how it wouldn't work unless you added a number of things. Sufficed to say I think I have covered all his suggestions and then some.
kkoie said:
My only criticisms are that for one thing, it may seem a little too complicated for some people.
Well its actually more simple once you get to grips with the nuances, like relative Encounter Levels etc.
kkoie said:
Also, the ratings for moderate challenges, they are awfully high. I myself would switch the numbers, or just drop the moderate ratings, and stick with the difficult ratings. For one thing, I think a 60th level party would beat the living snot out of a ancient gold wyrm.
Exactly, they would defeat it fairly easily, using approx. 20% of their resources.
kkoie said:
Second, no DM wants to wait til the character is 40 or 50th level before he can throw one at his party. There for emphasis should be placed more on the level at which the party can initially face the creature.
But you have overlooked one of the fundamentals of my rules:
Encounter Levels are relative.
If I have a CR 60 monster I know immediately that it will be an EL +2 for a 40th-level party (2/3); will be an EL +4 for a 30th-level party (1/2); will be an EL +6 for a 20th-level party (1/3) and an EL +8 for a 15th-level party (1/4).
So actually my system expands the range of challenges you can set against a party; whereas the core rules limit them unnecessarily and the epic rules strangle them.
kkoie said:
I personally, after comparing how you've done up the dragons, and wotc, would have to agree more with wotc's standpoint. Dragons are not random encounters. 9 times out of 10, a party will know they are facing one and would've prepared accordingly.
Then thats a situational modifier in the parties favour, not
carte blanche to WotC to
arbitrarily increase the dragons CR. Something that actually insults a DMs intelligence!
kkoie said:
Therefor their advanced preparedness should be taken into account, and their CR dropped a few notches to ensure they are of the proper difficultly.
See 'Situational Modifiers'. Under the Experience Points (EXP) header.
kkoie said:
Dragons are too cool to be shuffled in with the rest of other monsters as a typical encounter. They should be kept on that slightly higher mantel, with the lowered CR to increase their challenge.
Then individual DMs are free to lower their CR as they see fit. But WotC should not put out a CR they know to be wrong.