Al said:
Hi there Al!
Al said:
I followed the first installation of the Immortals' Handbook and keenly await its release.
Well thanks, I appreciate the interest.
Al said:
However, I think that some of the CR adjustments are slightly off...
Inconceivable!
Al said:
1. Why are clerics and druids considered to be +0.9 CR/level? If anything, clerics are very powerful for a PC class, and whilst druids are not the munchkin's dream, they are probably better than (PHB) rangers or bards.
Okay, well Shalewind reminded people that I had already answered this point (thanks for that Shalewind), though no harm done, an easy mistake to make.
However, it does seem that the 0.9 reference has confused a few people so I will put that on the list of things to tidy up.
Al said:
2. I like the NPC class adjustments. They sound almost exactly spot on
Thanks. It took a while to get right, but looking on it now it seems so simple.
Al said:
3. SR is a problematic one. In core rules, they circumvent the problem by general guessing at CR, then pegging SR to that. The problem is that SR is fixed, and hence has a rapidly declining utility. An SR 25 is invincible to a 1st level party, challenging for a 12th level character but worthless against a 24th level party. Yet it gives a flat +1.5 CR across the board.
Exactly, but as I mention in the document (page A7 bottom of the first column) the changing relationship between CR and EL mean that powers that become insignificant at higher levels affect EL less and less the higher you ascend.
Al said:
4. The new EL system looks interesting.
Thanks, part inspiration, part luck in coming up with it.
Al said:
I was on the verge of slamming it then read it again.
Al said:
The implementation of PEL means that CR and EL are merely abstract measures of power.
Well Encounter Level is relative. Challenge Rating equates to +1 CR per +1 character level.
Al said:
However, there could be a lot of confusion. At first, I thought that the CR/EL table indicated throwing CR 2 (=EL5) creatures as a challenge for a 5th level party, and CR 1000 (=EL40) creatures at a 40th level party.
An easy mistake to make at first glance I suppose...
Al said:
However, then I realised (I think this is right) that the 5th level party is actually PEL 10 (right?)
Yes (provided there are either 4 or 5 characters in that party).
Al said:
so the CR2 creature is Very Easy (more likely);
Yes.
Al said:
whilst the 40th level characters are only EL22, so the CR1000 creature is way past impossible.
Absolutely!
Al said:
I think that's right- please correct me if I'm wrong!
Yes thats right!
An easy way is simply to determine viable challenges is (as suggested in Table 1-1b Methodology behind Encounter Levels) to simply equate opponents as fractions of the Party Level.
eg. If the Party average 10th-level then we know the upper limit for challenges is going to be x4 (CR 40 in this case). Because multiplying CR by 4 is the same as increasing EL by +8.
Additionally we know that dividing the Party Level by 4 gives us the lower limit. Since dividing by 4 is the same as reducing EL by -8.
Al said:
The only problem is that it is very confusing for people who are used to the current system. Perhaps renaming all the terms would help, so people don't automatically make the associations. So 'Power Rating', 'Power Level' and 'Party Power Level'?
Well we discussed all this long ago (when I actually had different terms for the things you mentioned) and found it was even more confusing to people.
Al said:
Other than that, it looks good! I'm not sure how the alternate CRs pan out, but I will look at them a bit more hopefully. Keep up the good work.
Thanks for the support. Give the system a few days to 'sink in'. I agree it could be initially baffling in places especially since people have had two years to absorb the current CR rules and here I am turning their world upside down. But I think the benefits outweigh the short term problems and beyond that its actually a necessity for anyone contemplating epic/immortal levels.