Upper_Krust
Legend
Hi there Kerrick! 
Thanks for the kind words.
Well I think they were a bit half hearted about that.
Sure, thanks for the feedback.
DOH! Dunno how I missed that, thanks.
Okay well I should add that Anubis pointed out earlier that the monsters used in the Summon examples have the wrong CRs. My mistake, I forgot to update their CRs from an earlier incarnation.
Anyway, the problem you had was that you didn't factor in the number of times the Pit Fiend can summon a Gelugon (which should be CR 20, as given in the list of revised CRs at the back of the document). Note also the Balor should be CR 26.
So CR 25 would be +2.5 CR if it could be used either At Will or at least 5 times per day. The Pit Fiend can summon the Gelugon twice per day which is therefore 2/5ths.
Though at CR 20 for the Gelugon the Pit Fiends rating should be +0.8 CR.
DOH! Thanks again.
I actually tried to indirectly show a few obvious MM mistakes in the design parameter examples.
Integrated Spell Levels example...see Planetar.
Wealth example...see Solar.
To be honest I would just leave it.
The design parameters are really there to help, not hinder people.
Of course when they are drammatically broken (as with the Solars Wealth) the CR system cannot be held responsible for mistakes.

Kerrick said:I read through this thing, and I like what I see.
Thanks for the kind words.
Kerrick said:This thing beats the half-assed CR rating system in that Dragon article (the one on creating monsters) hands-down.
Well I think they were a bit half hearted about that.
Kerrick said:That being said, I found a few little mistakes - nothing major, but I thought I should point them out.
Sure, thanks for the feedback.
Kerrick said:First: manifestation is an automatic ability for ghosts - they all get it.
DOH! Dunno how I missed that, thanks.
Kerrick said:Second: I think the CR value for the pit fiend in the Summoning example is wrong; I did the math four times, and I kept coming up with 2.5 instead of 1. Of course, that section is a little confusing, so I could well be wrong.
Okay well I should add that Anubis pointed out earlier that the monsters used in the Summon examples have the wrong CRs. My mistake, I forgot to update their CRs from an earlier incarnation.
Anyway, the problem you had was that you didn't factor in the number of times the Pit Fiend can summon a Gelugon (which should be CR 20, as given in the list of revised CRs at the back of the document). Note also the Balor should be CR 26.
So CR 25 would be +2.5 CR if it could be used either At Will or at least 5 times per day. The Pit Fiend can summon the Gelugon twice per day which is therefore 2/5ths.
Though at CR 20 for the Gelugon the Pit Fiends rating should be +0.8 CR.
Kerrick said:Third: The example CR breakdown for the Barbazu is missing a number - specifically, the CR for Spell-like abilities. It should be 0.05.
DOH! Thanks again.
Kerrick said:I think it's rather interesting some of the monsters in the MM break the design parameter rules.
I actually tried to indirectly show a few obvious MM mistakes in the design parameter examples.

Integrated Spell Levels example...see Planetar.
Wealth example...see Solar.
Kerrick said:For example, the wraith. 11.01 states that ability score drain should be less than/equal to HD (a creature with 6 HD shouldn't be able to drain more than 3 points on average), and yet we have the wraith (5 HD), which can drain 4 points on average. How do we deal with a monster like that? Adjust it as far as the ability drain, or up the CR?
To be honest I would just leave it.
The design parameters are really there to help, not hinder people.
Of course when they are drammatically broken (as with the Solars Wealth) the CR system cannot be held responsible for mistakes.