Re: Re: weel, something else's been bugging me
Upper_Krust said:
How could I possibly anticipate how the DM was going to outfit an individual dragon?
You don't need to. That's the point. I'm talking about *value* of treasure. How that value is spent is nonimportant for this question.
But again, is the average value of treasure for a dragons (½)CR included in the CR 56? And for the rest of the monsters in the pdf?
Upper_Krust said:
Well remember Dragons are NPCs so I would suggest you halve their CRs then use the new figure on the Treasure Tables.
Sorry, I don't get that. Do I then figure in that value in the dragon's final CR?
Upper_Krust said:
I'll add that into the final version for clarity.
Well, I think you better
Upper_Krust said:
Ability Scores do affect ECL.
I'll make this a lot clearer in the final version.
good
Upper_Krust said:
They do add to ECL, I'll just have to make this clearer.
also good
Upper_Krust said:
Well the ECL to cast heal at will would be ECL +1.45
6th-level spell +1.2 ECL (for highest SLA)
Heal at will +0.25 (depending on level, I suppose you chose minimum).
Another point I need to clarify.
My mistake, I forgot about the +1.2. Still, +1.45 for using heal at will seems wrong when regen 1 would be +2.1 ECL.
I really like your CR Calculation system, but I feel that CR and ECL costs need to be different for certain abilities. Now, I'm aware of the heated discussion regarding fast healing and regen, but those abilities are not the only ones that need careful consideration concerning ECL, IMO.
Upper_Krust said:
Thanks. What about my question of caster lvls above 20?
Upper_Krust said:
Handled through the relationship between CR and EL.
The point at which a monster represents a moderate challenge it should get beaten.
Though if I was assigning SR I would have it at HD + 12 (as per the Design Parameters).
I disagree. The SR is all but useless at the given CRs. Yes, the creature should be beaten, but it should still represent a 20% resource cost at the given CR/EL. Since the SR becomes useless, it shouldn't affect CR. At the CR where the monster should be a 50/50 encounter, the SR is almost useless as well, as I pointed out in my previous post.
I just find it wrong that SR should affect CR when it won't help the creature...actually you could say that it works against the creature. SR raises the CR, thereby making the creature's would-be attackers more powerful (higher CR) and the SR won't help it. Without the SR (that doesn't help it anyway) it would have a lower CR and thus meet weaker oppposition. Am I making any sense?
I'm not sure HD+12 is the solution, though it sounds okay. The dragons SR will still be worthless, even though its CR would increase by +2 (and thus the party would be 58th lvl and give it an even bigger thrashing......).
Besides, I really don't like that one has to change a monster's entry in the MM to make it work with this system.
Upper_Krust said:
At CR 90 it is a moderate challenge. Try it against a party of 45th-levelers.
I don't remember the Atropal's SR, but I think that my points above are valid here as well.
Upper_Krust said:
1. The dragons SR hardly impacts its EL at all.
2. I didn't assign the SR, I simply rated it.
3. Dragons do not live by SR alone.
No, but without SR they won't live long at all. I know that you just rated it, and that it doesn't affect its EL very much. But, and this leads to my true point, I just realise:
A 56th lvl party might be EL 24 as the dragon is, but any 56th lvl spellcaster is going to ignore the SR. Ditto for a 28th lvl caster. Somehow the check for SR needs to be related to EL instead of lvl, otherwise the huge ranges in CR versus EL is going to make SR useless.
For example, as CRs increase, there might be a span of 50 lvls or so that still equates to the same EL. But 50 lvls are pretty important when determining whether SR is effective or not. So one party equal to EL 30 might easily defeat a creature's SR, but another party equal to EL might need a 19 or 20! See what I mean?
I am very curious as to what you think of these observations.
Upper_Krust said:
Give them SR based on HD +12.
Of course this reduces the SR of some of the outsiders in the MM but technically their problems all stem from having a low proportion of their CR derived from HD - making them inherantly more fragile.
Hm...would make the dragon's SR almost unbeatable by a 28th lvl party (the 50/50 encounter), and still useless against the 56th lvl party, even though the dragon would now be CR 58.
I think the problem is that CRs and ELs are so much closer in the core rules, so that the dragons SR is effective at
all (well, almost)the EL's where a party is supposed to meet a great wyrm red dragon (lvls 19-30).
Agree about the wuzz outsiders. I always beef them up, normally by giving extra HD or almost max hp.
Upper_Krust said:
Appreciate the feedback mate!
Anytime - looking forward to your replies.