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Revised CRs/ECLs continuation thread

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Hello again mate! :)

Sorcica said:
But according to Savage Species you get ability score increases as if you were a character of a level equal to your HD. Since you have to get as many XP as a 'normal' character, shouldn't you get all the benefits as well.
I do realise that this will only further complicate things and increase ECL, but it is just some thoughts... :)

Savage Species has its good and bad points (determining CR/ECL is one of the latter). WotC should leave that up to the experts. :p

Regardless, its simplicity itself to factor in these additional ability score bonuses - the 50 HD LeShay would gain +12 points. Increasing ECL by +1.2.

But to be perfectly honest I don't think they should gain them - I mean they already have their ability scores calculated for that particular Hit Dice for goodness sake. :rolleyes:
 

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I hear what you're saying Upper_Krust, but I think it's important to inlcude ability adjustments for monsters now. They made it so that all ceatures gain feats in the same way for the sake of universality. Ability adjustments should fall in line too.

;)
 

Hiya mate! :)

Sonofapreacherman said:
I hear what you're saying Upper_Krust, but I think it's important to inlcude ability adjustments for monsters now. They made it so that all ceatures gain feats in the same way for the sake of universality. Ability adjustments should fall in line too.

;)

As far as I am concerned those ability score increases are already factored into the LeShays (or any other monsters) Ability Scores.

But like I said its easily handled with the system.
 

Epic Class Progression Rated

Hi all! :)

I was just going over the Epic Core Class Progression and arrived at the following:

Barbarian: +0.835
Bard: +0.685
Cleric: +0.695
Druid: +0.695
Fighter: +0.765
Monk: +0.815
Paladin: +0.765
Ranger: +0.765
Rogue: +0.765
Sorceror: +0.575
Wizard: +0.575

Also the Mystic Theurge works out at a massive +1.111.

All the above are without equipment.

The main problem is the lack of any organised spellcasting improvement after 20th-level.

Tie the Improved Spellcasting feat to Intelligence instead of level (initially done in D&Dg to placate the need for the Epic Level Handbook) really ballses things up.

Thats something I have been considering addressing with my revised epic spellcasting system.
 

Dual Actions (Su) of the Chronotyryn

UK. What would you rate this ability at? I figured it would add about +2.5 to CR (or +4 to ECL), mostly just by comparing it to other monster abilities. Do you think it should be higher?
 

Re: Dual Actions (Su) of the Chronotyryn

Hiya mate! :)

kreynolds said:
UK. What would you rate this ability at? I figured it would add about +2.5 to CR (or +4 to ECL), mostly just by comparing it to other monster abilities. Do you think it should be higher?

I rate Dual Actions at +5 CR.

Its a very powerful ability, it provides a lot more flexibility than simply doubling attacks.
 

Re: Re: Dual Actions (Su) of the Chronotyryn

Upper_Krust said:
I rate Dual Actions at +5 CR.

Its a very powerful ability, it provides a lot more flexibility than simply doubling attacks.

Crap, I should have clarified that the CR of +2.5 I gave was the WotC CR. For your system, I figured about 4. But, +5 in your system would put the CR adjustment in WotC speak at about +3.32. I guess that number is ok, but the reason I put it at +2.5 was because on its own, its ok, but coupled with spell-like and other supernatural abilities, it rounds it nicely. Maybe a flat +3 (WotC) will work fine. I'll have to chew on that for a bit.

Thanks! :)
 
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Re: Dual Actions (Su) of the Chronotyryn

Hi kreynolds mate! :)

kreynolds said:
Crap, I should have clarified that the CR of +2.5 I gave was the WotC CR. For your system, I figured about 4. But, +5 in your system would put the CR adjustment in WotC speak at about +3.32. I guess that number is ok, but the reason I put it at +2.5 was because on its own, its ok, but coupled with spell-like and other supernatural abilities, it rounds it nicely. Maybe a flat +3 (WotC) will work fine. I'll have to chew on that for a bit.

Thanks! :)

Well, work the total CR out under my system and then divide by 2/3 might be the easiest way.


Incidently I have went over all the 3.5 Core Classes again and a simple balancing trick becomes apparent:

Barbarian: reduce HD to d10
Cleric & Druid: reduce HD to d6
Monk: reduce HD to d6
Paladin: reduce HD to d8

There is also a borderline case for increasing Rogue HD to d8; but when in doubt best to leave it alone I think.

Of course all this is just food for thought (it won't be implemented in the Immortals Handbook or anything like that)
 

Re: Re: Dual Actions (Su) of the Chronotyryn

Upper_Krust said:
Well, work the total CR out under my system and then divide by 2/3 might be the easiest way.

Actually, that's what I did. I came up with a 4 (actually a 3.75, but I just said "bah" and rounded up).
 


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