Upper_Krust said:
Hiya mate!
As we like to say in Texas...Howdy!
Upper_Krust said:
So for CR:
The Ogre gains +1.5 for Size. +1 of this accounts for +10 to ability scores (+8 Str; +4 Con; -2 Dex).
Gotcha.
Upper_Krust said:
For ECL:
The Ogre gains +1.5 for Size. However it gains +10 Str; +4 Con; -2 Dex; -4 Int; -4 Wis. Thats a difference of -6 on the typical size modifiers so the final mod would be -0.9. That takes account of both size and ability score modifiers.
I don't think I'm understanding your terminology. What do you mean by...
Upper_Krust said:
Thats a difference of -6 on the typical size modifiers so the final mod would be -0.9.
Do you mean the difference between the above ability score modifiers (+10 Str; +4 Con; -2 Dex; -4 Int; -4 Wis/total 4) and the ability score modifiers derived from an increase in size (+8 Str; -2 Dex; +4 Con/total 10)?
If I'm understanding you, then I take the size modifier (for simplicity) and subtract the difference between the ECL modifiers for the size adjustment and stat modifiers, which would be 0.6? I think I got ya' on this now.
I do have one more question though. For ECL, the base ability scores are all 10's, and the modifiers are figured from there. Why? No PC ever has ability scores of all 10's. It's possible, sure, but I've never seen it, and I would find it hard to believe that a single DM out there wouldn't take pity on such a character and allow them to reroll.
With that said, why isn't the base considered higher? NPCs are not expected to have higher stats, but PCs most assuredly are. What's confusing me is this: At character creation, I roll my stats and get the following; Str 12, Dex 10, Con 13, Int 10, Wis 12, Cha 13. Why is my ECL not immediately adjusted up by +1.0? If the base for ability scores is 10, then I exceed some of them. But, if I'm a 1-HD monster PC, and that includes a Strength modifier of +2, which gives me a total Strength score of 12 (from the base of 10), I get hit with a +0.2 ECL modifier? That doesn't seem very consistent, and it certainly doesn't feel very intuitive.
Basically, I'm wondering why the base for ability scores is figured up so low for ECL when it is such a rare case for a PC to even have stats at that base. Basically, there's an incongruity here, and it's a glaring one. Here's an example using the base of 10 for two different characters...
1st level human fighter created: Str 12, Dex 10, Con 10, Int 10, Wis 10, Cha 10.
     No ECL Modifier.
1st level arctic dwarf fighter (RoF; ability modifiers +4 Str; -2 Dex; +2 Con, -2 Cha/total +2) created: Str 14, Dex 8, Con 12, Int 10, Wis 10, Cha 8)
     +0.2 ECL Modifier.
See? Both are 1st level characters. The human has unbalanced ability scores over the base by +2 but no ECL modifier. The artic dwarf has unbalanced ability socres over the base by +2 and has an ECL modifier.
I think the base for ability scores needs to be redefined for PCs.
Upper_Krust said:
Does that have a modifier? Is it +1 CR (+0.1/increase, 21-11=base modifier of 10 x 0.1 = +1)? Or is it only for templates and ECLs?
I don't think it should have a modifier for anything, or at the very least, the base needs to be moved up from 10.
Upper_Krust said:
...when its finished.
Punk.
Upper_Krust said:
Ask away, I don't mind. Glad to help mate.
Thanks!