Worried that an arcane archer is going to get hosed? What about that new 1st-level arcane spell, transmute metal? For one round/level, it'll change one melee weapon or 50 missiles from one nonmagical metal into another nonmagical metal. Presto: the arcane archer is useful again.
Wrong.
Read the spell, it's ONE projectile it changes. Sorry, still just see this "change" as a bad thing, and If I have anything to do with it, *won't* be using it. The bad thing is, when I *won't* have anything to do with it, such as when I join a new group or such.
So basically melee's are getting screwed out of hitting things, right? The fighter of the group has to carry around new weapons.. well there goes alot of his monetery resources. Does the fighter now get extra money per level to buy additional swords and such?
Hey, why aren't magic users getting screwed too? I mean, a magic missile still hits a werewolf, right? Or do they have to memorize a "silvery magic missile"..? See how stupid it gets?
EDIT- Just saw a few people asking for that spell, here is the referrence:
http://www.wizards.com/dnd/article..../mc/mc20020130a
Silvered Weapon
Transmutation
Level: Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: One weapon or projectile
Duration: 1 round/level
Saving Throw: None
Spell Resistance: None
You transform a single weapon or projectile into a silvered weapon or silvered projectile. A silvered weapon or projectile functions as a normal item of its type, except that silvered weapons or projectiles can hurt some creatures that can resist damage from normal weapons, such as werewolves.
Material Component: A silver coin.
Also, how do you make your quote's include that "originally posted by: x" thingy? hehe I haven't posted too much here
