Oh, let me tell you how "fun" special DR rules are!
I've talked about our "main campain" in the past, and before I go on, I would like to say that I think our DM is great. The adventures are interesting and chalenging, cool NPCs, good descriptions, great roleplaying and all that.
That being said... he's extremely tight fisted as it comes to magical items. I'm a level 8 cleric. I have (besides a few scrolls I scribed myself and a few potions I found) a ring of protection +1 and a morningstar +1. Two of the PCs do not even have magical weapons.
To "compensate" the DM does damage reduction differently. He feels that the simple "if DR is +2/x and you have a weapon of +2 and above, you ignore DR" is too mechanistic and not flavorful enough. A weapon has to have a "special quality", or "alergen" to be able to fully overcome the DR. This isn't too much of a big problem for the PCs who have hight strenght and power attack, but it makes those who relie on weapon-finess types of characters (constant barage of small hits) almost powerless.
This means that my morningstar, the ranger-rogue's gost touch blade and the fighter-rogues enchanted battle axe are not especialy good at piercing damage reduction. Only the 2 handed sword wielded by the archer, a +1 hextor-temple crafted blade, has the "unholy" descriptor (not doing 2d6 against good creatures, just the origin of the magic coursing through it) that enables it to harm certain creatures.
One campain detail: It is a major theme of this campain that "outsiders" are trying to get in. The cosmology has a very classical heaven earth hell aspect to it. Thing is, "outsidders" (demons from the abbyss) are trying to break into the world. Both heaven and hell opposes them. This is why the hextor crafted blade hurts them.
Fast forward to the current adventure: An abandoned temple of Wee-Jass has a very powerfull demon imprisoned beneath it. Someone messed with the wards, and the church of wee-Jas has send a pilgrimage to re-strenghten the wards. The party (allong with wee-jas templars) is acting as gards for them. Lesser demons have been "seeping" through and are assaulting the convoy. (last fight: 10 ruttlekin, 4 baraluga (spelling?), and 10 rather dangerous "mounts" for the ruttlekin. I have no clue what the "skinless horses with beaks of doom" are, but the other 2 are in the book of vile darkness.)
The temple of wee-jas agreed to lend us one magical item each to help us fight these demons. Great news no? well...
The archer (fighter 8 ) got a periapt of wound closure, but he already has the hextor-blade so he is fine. His arrows are not working very well, only a critical hit allows him to do significant damage.
I (cedric, cleric of st-cuthbert level 8 ) get Maxim's order, a lawfull +1 club. I've used it with decent success... but turns out that it does NOT penetrate the chaotic demon's DR even though it is lawfull! Only the high damage (caused by the extra 2d6) is compensating for the 5 or 10 DR
The fighter/rogue (6/2) gets a necklace of fireballs. Demons are either resistant or imune to fire.
The ranger/rogue gets (2/6) Wee-Jass lock (as in lock of hair, not sure of the spelling). It is a flaming burst short sword +1... and yes, demons are resistant or imune to fire! Oh, and it doesn,t have the unholy descriptor, so it doesn't benetrate the demon's DR.
The wizard (level 8 transmuter evocation bared) gets a +1 demon bane dagger. He's polymorphing himself into an ogre and taking names, and the weapon is working like a charm. So one good weapon at least. However, all his damaging spells (burning hand, acid arrow and flame arrow) do nothing against the demons.
The bard/sorceror (4/4 with no sorcery) got 10 bolts of demon slaying. Those bolts are the ONLY thing he can do to harm the demons. Success rate is 1/4 until now. Add 2 misses, and he only have 4 left.
What to do? Well, the party wizard has the magic weapon spell, but it will not work. I do too, and I'm using it to even the odds. (it adds the "holy" descriptor, not causing extra 2d6 damage but it is overcoming the DR). Problem is, it only last a few minutes so I have to run around willy nilly (in plate armor) trying to get a few people powered up. with so many people to protect and so many demons, let's just say I don,t get the chance to help many party members.
So I thought "well, I will use the spell greater magic weapons on a bunch of arrows, and spread them around the party". First of all the spell only last a third of a day. The demons have yet to attack at a time when the arrows were enchanted. Second of all, the DM have decided that, for some reason, the arrows are "linked" so if the demons hit someone with dispell magic (and some of them have that power and are using it often) and that someone is carrying some of the magical arrows, ALL the arrows enchanted by the spell would become disenchanted (if the dispel is successful). And to put the cherry on the sunday, the DM decided that greater magic weapon on missiles would only grant +2 to damage and not to hit... gaaah!
In the meantime, 5 of the 6 templars are nothing but meatshields (3rd level fighters with good AC), and the clerics of wee-jas have to conserve their strenght for the ritual and only take limited actions in their own defence.
I am feeling very frustrated by the whole situation.
Ancalagon