I playtested a new version of Madness last light. In light of that playtest, I present the revised stats for Madness. These stats are reduced somewhat from those we used last night, and some abilities are altered or made less available.
I feel that this version more accurately conveys Madness' nature - which is all about the madness; and is a little easier to run than the version in The Mad King's Banquet.
It IS a long stat block (which is quite un-4E-like), but I felt that the madness concept requires a seemingly random range of madness-inducing abilities without any apparent rhyme or reason. This stat block allows the DM to have her use different things and convey the impression that the PCs don't know what's coming next.
I feel that this version more accurately conveys Madness' nature - which is all about the madness; and is a little easier to run than the version in The Mad King's Banquet.
It IS a long stat block (which is quite un-4E-like), but I felt that the madness concept requires a seemingly random range of madness-inducing abilities without any apparent rhyme or reason. This stat block allows the DM to have her use different things and convey the impression that the PCs don't know what's coming next.
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