Garthanos
Arcadian Knight
I'm a fan of these types myself. My take is, if I can't use a magic item that often, at least make it reliable. Getting to apply an effect after a hit is a lot more useful than having to charge up and pray I hit.
It changes the mechanical style quite a bit... some players like the gamblers game of that.... if your chance of hitting is 1 in 3, then the bloodclaw was a draw ...
so it had
- situationality
- gamblers appeal.
It lost both and for those who like those features? its not even about being broken... or the most absolutely optimal choice.
I find myself liking that things get nerfed but not always how they do the nerfing....
Losing your chance to hit bonus on the attack would have slid the power back and increased the odds of well oops you failed but spent the hit points anyway. The loss of accuracy could even be a wildness of heroic over exertion .... or pain influence of the self harm .... more flavorful
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