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Zweihander Reforged Is Out In PDF On Drivethrurpg


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You are the only one in this thread using those terms. And using them repeatedly.
In this thread, yes, but you used these words to describe this book here:

And here:

And here:

And here:

And here:

All before calling another poster "sad" for the crime of checks notes liking Barbarians of Lemuria?

And now, you want to pull a surprised Pikachu face and a "Who, moi?", as if you never said any of it? When you're obviously gearing up to start the same BS in this thread? Wildly dishonest behavior. Not to mention that when I asked you for specifics about how I was wrong, you deflected to "Clam down", and "I already answered that", when you didn't.

Seriously, why are you like this?
 

In this thread, yes, but you used these words to describe this book here:

And here:

And here:

And here:

And here:

All before calling another poster "sad" for the crime of checks notes liking Barbarians of Lemuria?

And now, you want to pull a surprised Pikachu face and a "Who, moi?", as if you never said any of it? Wildly dishonest behavior. Not to mention that when I asked you for specifics about how I was wrong, you deflected to "Clam down", and "I already answered that", when you didn't.

Seriously, why are you like this?
I said I never said it in this thread. You, however, are saying it a lot.

You a tad obsessive about me. Time to put you on Ignore.
 

I'm no mod, this thread looks to me to be off to a bad start. So I'll try to get it off to a tangent.

I've heard of Zweihander before but have never tried the system. Can you give me a brief summary of its strengths and weaknesses and whether the rules make it lean more toward a "tactical" or "role-play" style of play?
 


I'm no mod, this thread looks to me to be off to a bad start. So I'll try to get it off to a tangent.

I've heard of Zweihander before but have never tried the system. Can you give me a brief summary of its strengths and weaknesses and whether the rules make it lean more toward a "tactical" or "role-play" style of play?
I'm also curious about this game :)
 

I've already dipped into the first Kickstarter version of Zweihander and Main Gauche, and thus I'm reluctant to buy another book (I love the art and style of the books that I have). That being said, is there a Errata or "upgrade" pdf for people like me who'd like to check out the new rules without buying new books?
 

I'm no mod, this thread looks to me to be off to a bad start. So I'll try to get it off to a tangent.

I've heard of Zweihander before but have never tried the system. Can you give me a brief summary of its strengths and weaknesses and whether the rules make it lean more toward a "tactical" or "role-play" style of play?
I could kiss you.

Zweihander is basically one man's attempt, during the dark times of WFRP 3e (which I like, but let's face it, wasn't well received at the time), to create a retro-clone (albeit with many house rules and tweaks baked in) of Warhammer Fantasy Roleplay 2nd Edition.

Speaking of the previous, or Revised edition, Its strengths are, in my opinion:

-An all-in-one resource. Player's Guide, Bestiary, GM's Book. All in one weighty tome.
-Meticulously balanced and playtested, in order to ensure that the math works at all levels.
-Smoothes over a lot of the rough spots in WFRP.
-A clean, unified D100 system, with many, many familiar elements (albeit with serial numbers filed halfway off).
-Tons of fun, with a grim and gritty, "Grimdark" vibe.
-Conversion to WFRP 2e is not difficult at all.

Its weaknesses are:
-Overly verbose and overwritten.
-Poorly organized and edited.
-All-in-one tome is weighty, and risks players seeing GM-only info.
-No explicit setting, as the Old World Ip cannot be used, obvs. Note: the setting is heavily implied, and this may be, as I have often surmised, an attempt to communicate a setting in a lateral manner.

The new Reforged edition tightens and streamlines things, while also moving the general vibe away from WFRP somewhat. It's still a huge book, but the editing and organization are WAY better. Though WFRP is still listed in Reforged as an influence (along with other games, movies and books), Reforged seems to be backing off of being a "WFRP clone" first and foremost, at least as far as the "implied" setting goes. The serial numbers have gotten a bit more filing here.

Reforged is entirely backwards compatible with previous editions, by design. That isn't to say you won't need to do some conversion, but it's minimal.

As for its tactical elements, there are weapon Ranges and an Action Point economy, so, yes, there is some meat on the bone. That having been said, you could still play theater of the mind, even during combat, if you wanted. I'd say it's as "tactical" (or not) as WFRP 2e, upon which it is largely based. if anything, its balance adds to the importance of tactics. It greatly reduces the "whiff factor" so often complained about in 2e.

I hope that answers your questions...?
 

I've already dipped into the first Kickstarter version of Zweihander and Main Gauche, and thus I'm reluctant to buy another book (I love the art and style of the books that I have). That being said, is there a Errata or "upgrade" pdf for people like me who'd like to check out the new rules without buying new books?
I don't think so, at this point. I know the author is pretty big on running sales, and/or giving his book away here and there. I'd say, keep an eye out, and be patient, you'll find it discounted (and possibly free!) sooner than later, if you just wanna peep the changes.

Edit: I forgot, there is a 90-page quickstart for free. Check it out here:
 
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