One of my pet peves about the D20 system is the prevelance of the feats, talents (for D20 modern), and class features which restrict their use to once per day or other arbitrary time span. It''s the fact that the character now must know about a game mechanic which interferes with my roleplaying experience. Plus I want more flexability in how I use my characters cool powers, and if I overdo it (being heroic) I can really hurt myself.
Now I don't mind the way spell casting works, as there is an in-game explination as to why the character can't cast every spell they want. The vancian casting system, the sorcerer casting system, and most spell point systems all rely upon a pool of magic points which the caster draws upon to cast spells. Plus, through the use of meta-magic feats, I can up power the spells by using more of the pool of magic.
Another mechnic I like is the Action Point system in D20 Modern (and variants in UA), which also give a pool of points to activate some talents and class features. So now I can be extra-cool several times in a row, but with a later cost.
But these mechanics won't solve the entire problem, as not all abilites are either arcane power or luck based.
One idea I came up with (and it may not be unique) is to have the class abilites cause temporary ability score damage. For example, the barbarian rage ability. This is supposed to drain the character making them weak from the huge exertion. But the ability just says you are weak and drained without any real effect. What happens if the rage does 4 points of Strength Damage and 4 points of Constitution damage, reducing this to 3/3, 2/2, 1/1 at higher levels. The rage now works multiple times per day, but the barbarian becomes a weaker and weaker figher until they can have some rest. And the character can kill themself if the really push it.
For another example, the Ranged Legerdemain ability for the Arcane Trickster would cause Dexterity damage.
Does this make any kind of sense? and what other suggestions would you have?
Now I don't mind the way spell casting works, as there is an in-game explination as to why the character can't cast every spell they want. The vancian casting system, the sorcerer casting system, and most spell point systems all rely upon a pool of magic points which the caster draws upon to cast spells. Plus, through the use of meta-magic feats, I can up power the spells by using more of the pool of magic.
Another mechnic I like is the Action Point system in D20 Modern (and variants in UA), which also give a pool of points to activate some talents and class features. So now I can be extra-cool several times in a row, but with a later cost.
But these mechanics won't solve the entire problem, as not all abilites are either arcane power or luck based.
One idea I came up with (and it may not be unique) is to have the class abilites cause temporary ability score damage. For example, the barbarian rage ability. This is supposed to drain the character making them weak from the huge exertion. But the ability just says you are weak and drained without any real effect. What happens if the rage does 4 points of Strength Damage and 4 points of Constitution damage, reducing this to 3/3, 2/2, 1/1 at higher levels. The rage now works multiple times per day, but the barbarian becomes a weaker and weaker figher until they can have some rest. And the character can kill themself if the really push it.
For another example, the Ranged Legerdemain ability for the Arcane Trickster would cause Dexterity damage.
Does this make any kind of sense? and what other suggestions would you have?