Quip: I like the bonuses to saves vs. fear -- it seems like a good implementation of a setting-specific cultural trait. If I wind up taking the half-orc in a direction that is more tied to a particular setting, I might use something just like that. Thanks.
Andion: This is the most conservative half-orc variant so far, and given the general opinions expressed so far about my proposed variant, I think this is probably the right idea.
I'm starting to see why people consider +2 STR/-2 INT, -2 CHA to be balanced (or even consider that trade-off a bonus), and I think dropping it back to +2 STR/-2 CHA and treating that as a significant "special ability" is probably a good idea. Allowing half-orcs the same favored class versatility as humans is also an easy fix, although it removes a bit of their flavor.
The only thing I don't like about your variant is the nonstandard base speed, as both parent races have a base speed of 30 feet. If I were to change it, I'd drop that in favor of a +1 or +2 to Intimidate checks (which adds some flavor as well).
Mike: I think your variant would be interesting for certain types of campaign, but takes the half-orc too far from its PHB role for my liking. It does neatly sidestep the whole STR issue, though.
Technik4: I like the idea of offering a choice between skill bonuses, and both options make sense (depending on character background). I also see where you're coming from with regards to half-orcs still being popular despite their flaws -- my first 3e character was a half-orc, and he was brutal in melee combat. The STR bonus makes a huge difference, but I do think the double penalty pigeonholes the half-orc a bit more than necessary.
Thanks to all who have responded so far.
Here's another take on the half-orc, this time based more on Andion's version:
Half-Orcs:
- +2 STR, -2 CHA
- Medium size
- Base speed 30 ft.
- +2 bonus to Intimidate checks
- Orc blood
- Darkvision
- Automatic languages: Common and Orc
- Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal
- Favored class: Barbarian
Even for a melee fighter, I think the choice between half-orc and human is not a clear one (which is a good thing). A damage-oriented fighter would likely go with half-orc, while a maneuver/feat-based fighter might go with human. If I were to swap back in the additional -2 INT, this distinction is highlighted (as INT helps with certain martial feats, and the additional skill point hit could make a difference).
What do you think (of this one, the old one, or both)?