I always liked 2nd edition. Maybe because I grew up with it or had a great time while playing, who knows. I also still think that despite its shortcomings, it had some good concepts and some advantages over 3.x edition.
However I didn't open this topic for a comparison. Along with two of my former players we decided to continue the campaign we had going on and stopped around 7-8 years ago (me as a DM). As it is difficult to convert the whole campaign to another edition (moreover as we had tons of accessories etc. we never used) we decided to stay old school. So I'd like to have some ideas of what to use (or not to use) and what to change when possible.
What other things would you consider changing/introducing in a 2nd edition campaign in order to improve it?
However I didn't open this topic for a comparison. Along with two of my former players we decided to continue the campaign we had going on and stopped around 7-8 years ago (me as a DM). As it is difficult to convert the whole campaign to another edition (moreover as we had tons of accessories etc. we never used) we decided to stay old school. So I'd like to have some ideas of what to use (or not to use) and what to change when possible.
- We decided that we liked the grid combat system, and we'll be using it according to Combat and Tactics (without the confusing initiative system of course)
- We'll also being using the critical system in the same book
- We have many of the FR thingies and a good number of the various handbooks.
What other things would you consider changing/introducing in a 2nd edition campaign in order to improve it?