Joshua Dyal said:Wrong! The original quote, and the one I made that you responded to, said d20, not D&D. d20 is not a three book, 960 page mass of rules. d20 fits neatly along with the setting in one book in the case of Star Wars, Wheel of Time, Call of Cthulhu and (sorta) d20 Modern. d20 is not empirically more complex than lots of other games, in fact, I've seen few (at least that had any kind of mass appeal or distribution) that were really any less complex at the end of the day.
Now, a question (probably for another thread) is why is it that D&D has so many rules if d20 Star Wars, Call of Cthulhu, Modern and Wheel of Time can make do with the same system in much less space?
My bad-- i thought you were just being sloppy with your nomenclature. You're right, D&D3E is one of the most complex instantiations of D20 System--and, IMHO, one of the poorest ones. Nonetheless, i stand by my claim that any version of D20 System with which i'm familiar is at least on the heavy side of the median, if not outright "rules heavy". I don't think any of those i lsted as lighter than D&D3E wouldnt also be considered lighter than any other D20 System game. A few of the unlisted "close" ones might shift over when compared to more streamlined D20 System games.
And, of course, part of this is a matter of perspective--rating the complexity of RPGs is a highly subjective affair, ranking them even moreso, and drawing the dividing lines on the spectrum of complexity is pretty much arbitrary. IMHO, you've got to be noticably simpler than Storyteller before you're "light" as a ruleset, which means that even the slimmest versions of D20 System haven't even made it to the middle of the spectrum yet.
It's not that a rules light version of D20 System coludn't be written, but that it hasn't been yet. (and i think i've at least looked through every D20 game out there, except for perhaps the newest couple--but feel free to point out a contender.) So long as every instantiation of D20 System is on the heavy side fo medium, if not outright heavy, i consider it reasonable to generalize that D20 System is rules-heavy. I hope that changes soon, 'cause the underpinnings are no worse than any other game out there, and could be really great with all the cruft stripped away. (M&MM strips out a lot of cruft, but of necessity adds a bunch of new complexity to support the genre; BESM D20 likewise streamlines a lot, but complexifies it in new ways.)