Thanee
First Post
Yep, a good idea is also to give flat XP, not heavily dependent on challenges, and especially give the same XP for overcoming encounters without combat as you do when combat happens.
I also don't believe in XP for roleplaying. That's only a reward for the more well-spoken players, which seems unfair to the others mostly and doesn't really do anything positive.
Encouraging roleplaying, by engaging in roleplaying yourself, is more likely to work. Leading by example.
Bye
Thanee
I also don't believe in XP for roleplaying. That's only a reward for the more well-spoken players, which seems unfair to the others mostly and doesn't really do anything positive.
Encouraging roleplaying, by engaging in roleplaying yourself, is more likely to work. Leading by example.
Bye
Thanee