Vaalingrade
Legend
Makes travel way less onerous, though I'm sad that rolling a 2 is a 50% chance of boredom I'd just chop those two off and let resources be interesting resources.
So you managed to talk them into making their foraging ability worthless? Advantage is basically the norm in 5e.I had 2 outlanders, one druid and one ranger. They all deal in absolutes. One always finds food, the other never gets lost.... I talked with my players and made them very good at it (advantage in foraginf and double the proficiency when navigating) but not automatic successes.
I didn't "talk them into" anything. I explained the experience the adventure was trying to give them, and what problems I thought those features could bring to that experience, and we worked together to make something we all could agree on.So you managed to talk them into making their foraging ability worthless? Advantage is basically the norm in 5e.
If you'll allow...I had 2 outlanders, one druid and one ranger. They all deal in absolutes. One always finds food, the other never gets lost.... I talked with my players and made them very good at it (advantage in foraginf and double the proficiency when navigating) but not automatic successes.
I think that's definitely a viable idea. I tend to use Milestone leveling in my games, so I think the characters would need different rewards.How about just giving them XP for seeing new things as they explore? More for unique / first time they encounter something (in example their first elf settlement), somewhat less for "new" things (say a different human town along the river), and less for typical things (say another midlands village that they've seen many of). You learn by exploring and seeing new things. Just set up some experience rewards, keep track of what they pass through and hand out the experience when they have time to consider what they've seen. You could vary XP by level, race / ancestry, background, class etc.
Ha ha ha, this is just the way my brain works. I came up with the idea in the Exploration Pillar thread, and then it just wouldn't leave me. I had to create this to get it out of my mind!"Just whipped this up since you had some time". I want to play in one of your games, great job.
The Outlander feature is:Can you expand on this? What did you change about outlander's wanderer feature, or other things you mention?
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
This is just an idea for a list. If I were using it in a campaign, I would adjust it both to that campaign and the environment. It some, it may be far more likely to encounter enemies. In others, resources might be super rare.Makes travel way less onerous, though I'm sad that rolling a 2 is a 50% chance of boredom I'd just chop those two off and let resources be interesting resources.
I mean, what's the point of any Random Table? Sometimes it's fun to roll in advance and plan ahead, and sometimes it's fun to see what the dice give you in the middle of the adventure!Nice tables to quickly generate sites that can be seen while traveling through the wilderness to a destination.
But what does it add to the game to randomly roll if and when the players come upon of these? What is the gain compare to determining them in advance and putting them down along the party's path?