Rewarding the Pcs: Land and Rulership

Neither Harnmaster nor Pendragon really work for D&D because of the vast difference in monetary system and economic setup. So even though I probably shouldn't I'll send you links to a couple scans of some worksheets from Magical Medieval Society: Western Europe. The two most pertinent to calculating manor profit.

Have exceeded Flickr limit am attaching here instead.
Below are 3 jpegs. Mines & Quarries, Manor Expenses, Manor Worksheet.
With these scans you should be able to work out basic manor incomes even without the rest of the book.

[I removed the scans, as I don't believe this part of the book is available for free; please email me if you have any questions - Kid Charlemagne, ENWorld Mod]
 
Last edited by a moderator:

log in or register to remove this ad

Okay, that's EXACTLY what I need--prices and suchlike. I'll call up my regular game store and see if they have it or can order it; if not I'll get it online as you recommended. Thanks very much for the taste!

The one thing that is good from Harnmaster is the incredibly detailed setting--I more or less downloaded for free on lythia.com four manors and a trade town that will save me a lot of work in creating NPCs. I already had stuff for the Midnight setting so I have an elvish settlement, and you can't throw a rock without hitting humanoid groups for D&D so I'm good for all that. But I agree--the economic system is so different there's no real equivalent.
 

Last I heard they were running low on the second printing and had sold out of some books entirely. So it may only be available on the secondary market now.
 

Aholibamah said:
My pc group has reached the point where they are ready to settle down a little--I was trying to think how to reward this group for their heroism in winning a war against a powerful lich and his minions, and since they're fairly high level I wanted to have them granted some lands--basically the equivalent of a barony in which they all have a stake.

So I was thinking that this might be fun, but has anyone else done this kind of thing in a way that worked well? How do you keep things from being bogged down in administrative details? How do you avoid making it irrelevant?

A barony? A barony?! To divide amongst multiple characters?! Sheesh, for people who took out a powerful lich, that sounds kind of insulting. Sort of like a dollar tip on a 100$ meal. It's dangerous to insult powerful adventurers like that...

As for how to do it, it almost doesn't matter. Either your group will take the idea and run with it, or they will ignore it. The only potential problem is a split party, where half the group wants to play medieval-noble-sim and the other half doesn't. But we can't help you judge your group. If you do make the offer, just follow the players' lead. If they are interested, they will ask the questions/make the suggestions you need. If they don't, don't push the idea.
 

Kraydak: Thanks--I've been advised the same by others and I'm taking the advice. I've been advised instead to give each of them individual lands near one another. My players are very interested so far. What I'm more after now are system ideas to make it work smoothly so we don't have to spend two hours a session calculating revenues and stuff like that.
 

Pets & Sidekicks

Remove ads

Top