The issue came up recently (in Are xp/levels/advancement necessary?) of how you can reward characters beyond simple level-advancement.
A few years ago (while discussing The Genius of D&D) I came up with a short list of ideas:
A few years ago (while discussing The Genius of D&D) I came up with a short list of ideas:
A group of 10-year-olds can set up adventures that (more-or-less) follow the rules with leveling up and gathering treasure as rewards.
What are some good alternatives? We know people like big enough power-ups that they feel important (the gambling analogy). I think Feats and Spells achieve that. A +1 to a few skills doesn't feel like much. An extra Hit Die is quite a bit.
People also like power-ups in the form of magic items. We definitely know that.
Codifying fame and reputation into a Glory score wouldn't be too hard. Guidelines for NPCs treating heroes with respect, giving them free meals, calling them by superlative epithets, etc. could go a long way toward players' wish fulfillment.
Simple rules for moving up in social power would also work well. After all, a great warrior in real life is usually a guy who's won a few battles and now leads a great army. A natural progression into positions of power would make a great "carrot".
Part of that could be acquiring important friends and allies. If your character is an official Friend of the Elves (complete with elven leaf talisman) or of the Great Eagles and can call in their aid, that's not a typical D&D power-up, but it works.
Everyone loves magic mounts and animal allies. Getting a Griphon, or Talking Tiger, or Winged Horse, or Unicorn -- c'mon, everyone loves that.
Pendragon offers some unconventional progressions (for gaming, not for real life); characters marry, have kids, run the manor, and pass the adventuring mantle onto the next generation.
What other ideas can you suggest?What are some good alternatives? We know people like big enough power-ups that they feel important (the gambling analogy). I think Feats and Spells achieve that. A +1 to a few skills doesn't feel like much. An extra Hit Die is quite a bit.
People also like power-ups in the form of magic items. We definitely know that.
Codifying fame and reputation into a Glory score wouldn't be too hard. Guidelines for NPCs treating heroes with respect, giving them free meals, calling them by superlative epithets, etc. could go a long way toward players' wish fulfillment.
Simple rules for moving up in social power would also work well. After all, a great warrior in real life is usually a guy who's won a few battles and now leads a great army. A natural progression into positions of power would make a great "carrot".
Part of that could be acquiring important friends and allies. If your character is an official Friend of the Elves (complete with elven leaf talisman) or of the Great Eagles and can call in their aid, that's not a typical D&D power-up, but it works.
Everyone loves magic mounts and animal allies. Getting a Griphon, or Talking Tiger, or Winged Horse, or Unicorn -- c'mon, everyone loves that.
Pendragon offers some unconventional progressions (for gaming, not for real life); characters marry, have kids, run the manor, and pass the adventuring mantle onto the next generation.