Cyberzombie said:
Spatzimaus, that is an interesting system, too. 44 materials? Man, I'm stressing on the five I have.
It's not as bad as it sounds.
You have the basic materials (Bone, Bronze, Wood, Iron/Crude Steel, Leather).
Then you have common "masterwork" equivalents for some (Fine Steel, Fine Leather, Darkwood).
Add a few everyone knows about (Silver, Cold Iron, Ironwood, Mithral, Adamantium).
Add a few from the Psionics handbook (Ferroplasm, Substare).
Add a set of "gem" crystals (Obsidian, Ruby, Sapphire, Emerald, Garnet, Amethyst, Topaz, Diamond) for high-end style, with each tied to a different damage type (lethal, fire, cold, acid, electrical, sonic, psychic, and subdual respectively).
Add some organic materials (Illithid skin, Anhkeg Chitin, Dragonhide, Dragonbone, Dragonscale(large), Dragonscale(small), etc.), to use as guidelines for similar materials.
Then, find an old copy of some 2E planar/exotic metal rules to add a bunch more (Cinnabryl, Dlarun, Dajaava, Tanar'ri Bloodsteel, Silver-Iron, Arandur, True Mithral, Starmetal, Cranor, Laen, Darksteel, true Adamantine, planar Oak).
Oh, and to top it off I invented/stole a couple new ones (Orichalcum and Gartine).
End result, big-ass table, full of all sorts of things my players like. After all, it's nice to say you're wearing a heavily-enchanted breastplate, but saying that it's a BP made from Emerald worn over an Illithid-skin leather... well, it just sounds cooler. And as long as you work out the stats when you make the item, you can "black box" it and never have to deal with the minutae of the rules ever again.