Zaruthustran said:
I think 4E should take the opportunity to really examine character death, and offer sound & concrete rules for:
1. A cinematic game (hard to kill characters, but hard to bring them back)
2. A wargame (easy to kill characters, hard to bring them back)
3. A classic game (easy to kill characters, easy to bring them back)
4. A creampuff game (hard to kill characters, easy to bring them back)
Decide on one paradigm for the PHB (I like "cinematic"), and introduce the other three in the DMG as alternate rules.
That'd be a perfect solution for me.
To make this more than a "me too" post I will also make silly comments on why head-snatching assassins is a sticking point for me.
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If proper assassination (as opposed to ineffectual, kill you for one day and cause one level loss) requires head-snatching, then the assassin should have a class ability --
Head Snatch (Ex): As a full round action you may cut off an already dead creature's head and stuff it in some handy container. This provokes an attack of opportunity.
Higher levels might then allow quicker, non-AoO-provoking head snatches, and perhaps head snatches on Huge or larger creatures.
The standard equipment package for an assassin should include a bowling ball bag.
Wealthier assassins would purchase a
Heward's Handy Headsack, or a
Duffel Bag of Many Heads.
City guards would have as part of their standard duty the job of searching anyone traveling late at night to see if they're carrying any hidden heads. Conversations might go something like "Sorry guvn'r, but this is a dangerous part of town and I've got to check if you're carrying any heads on you." Of course, if there had been a recent assassination the entire town would be placed on alert and all citizens forced to prove that they're not trying to smuggle heads out of town.
However, I suppose this could make for an epic adventure --
Find Elminster's Head! -- though I figure he has some contingency spell already ready set up for just such an emergency.