Li Shenron
Legend
2WS-Steve said:I'm generally okay with rezzing for players, but for NPCs it causes a lot of problems for DMs.
I agree. Players want resurrection reasonably accessible because they don't want to lose their PC. They want to be guaranteed that at least they can bargain with the DM to have their character back, or otherwise not having to die in the first place. They simply don't want to die unless when they can decide when and how. They want to write their PC's story from start to end, which is at least partially legitimate.
NPC resurrection is done only because a group may feel that it is neither fair nor believable that the PCs are THAT different compared to the rest of the world, to be potentially immortal. But NPC resurrection is often no fun for anyone: no fun for players who maybe have to re-play the same adventure/battle, no fun for the DM who makes the BBEG finally rest but is left with the feeling that the BBEG cannot be that stupid and not having someone bringing him back.
Then of course, resurrection becomes a truly horrible gamist device if it's been used over and over for the same PC. If you die once and get "a second chance" it may be fine for almost everyone, but if you keep dying and coming back over and over, at some point it feels like your PC itself is a loser that cannot stay alive and is "rebooted" just to console the player.
2WS-Steve said:Also, it'd be nice to see some serious discussion and a simplified system for running a game without any rezzing. Make it less of "here's some vague ideas, now figure it out on your own" and more "here's a system of changes you should make and how it will impact your game." For instance, codifying (and playtesting!) rules for what happens when a character dies and the player writes up a new character to replace the missing one.
I think the key problem might be in the image. Rules get changed all the time, but the problem never disappears. So maybe let's try to change the image, at least partially, so that you will not say "I'm dead" even when you are. "Coming back" will not feel that unearthly special, and coming back repeatedly will not outrage anyone. I'm not thinking about making it impossible to actually die, the possibility must be there somehow, but I'm thinking about changing the rules so that the party will be more in charge about real death.
I don't know if it works, it certianly would be nice to try... Anyway here's something I thought last week and posted yesterday over the house rules forum:
http://www.enworld.org/showthread.php?t=207438
Characters are treated as DISABLED when they are between 0 and -9 hit points. Use normal rules for being disabled, including the restrictions of what actions can be taken (a partial/standard action or less) and the fact that doing a strenuous action will cause 1 point of damage.
- Characters at -10 hit points and below are MORTALLY WOUNDED. When becoming mortally wounded, a Fortitude save (DC 15) is required to stay conscious, otherwise the character loses consciousness. Another ST is required every hour.
- A mortally wounded character can take no actions (other than speaking), and is considered helpless. No healing spell can restore hit points to a mortally wounded character.
- A mortally wounded character dies within 1 day/level.
- Raise Dead removes the mortally wounded condition and restores the character to positive hit points (see Raise Dead description for details). Raise Dead does not return a truly dead character back to life. A character saved from death with Raise Dead suffers a -1 penalty to one random ability score; this penalty replaces the standard penalties from Raise Dead, but cannot be overcome in any way.
- Most save-or-die spells automatically reduce a character to -10 hit points, therefore making it mortally wounded.
Ability loss/damage/penalty that brings Constitution down to 0, also works the same way.
A failed save on a massive damage ST, also works the same way.
- Coup-de-grace and some specific spells (DM's call, for example Disintegrate or Power Word: Kill) do make the character immediately dead.