MoogleEmpMog said:QFT.
No gameplay death + no gameplay resurrection. This is how SWSE handles the issue, and I hope it's another improvement 4e will incorporate.
Banshee16 said:I don't like that at all...where's the risk, the danger? If characters can never die, players won't feel that there's any form of cost to their decisions.
Banshee16 said:And it's just, unrealistic.
Banshee16 said:I don't like that at all...where's the risk, the danger? If characters can never die, players won't feel that there's any form of cost to their decisions.
And it's just, unrealistic.
Banshee
JoelF said:There's already a mechanism for not having most NPCs come back from the dead. They have to be willing to. Most NPCs live lifes according to their faith, and wind up in an appropriate after life, and don't have a compelling reason to come back, even if someone has the magic and material components to bring them back. Only NPCs which have some unfinished business (i.e., whichever ones the DM wants) would choose to come back. PC heroes are some of those rare exceptions - they typically die leaving lots of stuff unfinished (such as the adventure they are on when they die, companions who are still alive and need their help, etc.)
We're trying to emulate fiction?2WS-Steve said:stuff that you almost never see in the fiction we're trying to emulate, including D&D fiction.
Sun Knight said:If my character dies then he is dead. Our group doesn't use action point debt so if you are out of action points then you are screwed. Death should mean you are dead. The story is over, finito, time for a new character sheet. I just don't understand why people want to play with the kidgloves on. Without the thrill of death, the threat of danger, where is the fun in playing?
Actually, that is one of many risks.Sun Knight said:I know I hate it when my character dies but then that is the risk when going adventuring. Without risk, there is no fun.