Rezzing

Treebore said:
Yep. Even when Raise Dead, then Ressurection, become options, all the players I have seen over the years still hate their characer dying. It is still a big disappointment. Plenty of "punishment" to keep the tention going. Only someone who metagames and doesn't get into it would not be affected. To me, thats not "playing" anyways, and makes me wonder why they do play.
Lots of badwrongfun going on out there. It certainly is a mystery why they do it.
 

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One simple solution is that only a cleric whose domains include the "Method" of how he died can use raise dead on that partiular corpse.

So in the Realms, died of disease, you will need a cleric of Talona. Drowned at sea, you'll need the shrine to Umberlee. Died in a thunderstorm, sorry the temple to Talos is over there.

This not only limits who gets ressurected, but also explains why they let those "evil" churches hang around.
 

Dark Psion said:
One simple solution is that only a cleric whose domains include the "Method" of how he died can use raise dead on that partiular corpse.

So in the Realms, died of disease, you will need a cleric of Talona. Drowned at sea, you'll need the shrine to Umberlee. Died in a thunderstorm, sorry the temple to Talos is over there.

This not only limits who gets ressurected, but also explains why they let those "evil" churches hang around.
Who is the FR god of stabbing?
 

I've always hated raise dead and resurrection magic with a passion. Very rarely in mythology and the fantasy fiction that I've read do characters come back from the dead. In the rare cases they do, it's a once in a lifetime thing that rarely goes without serious ramifications. I always tried to restrict resurrection magic in my games, but after hearing a player brag about using the equivalent of suicide bomber tactics against powerful NPCs (no problem, the party cleric can cast True Resurrection!) I decided to ban them altogether for my next campaign.
 

Sun Knight said:
I know I hate it when my character dies but then that is the risk when going adventuring. Without risk, there is no fun.
Low-stakes gambling can also be enjoyable. Not everyone wants to risk all their assets (and possibly wind up bankrupt) in a single gambling session. ;)
 

shadow said:
I've always hated raise dead and resurrection magic with a passion. Very rarely in mythology and the fantasy fiction that I've read do characters come back from the dead. In the rare cases they do, it's a once in a lifetime thing that rarely goes without serious ramifications. I always tried to restrict resurrection magic in my games, but after hearing a player brag about using the equivalent of suicide bomber tactics against powerful NPCs (no problem, the party cleric can cast True Resurrection!) I decided to ban them altogether for my next campaign.


Thats exactly the kind of gamer I can't stand. However, instead of punishing anyone I have the gods decide they won't allow him to be ressurected.

Plus there are other in game things you can do, like churches say if you want the blessings of the gods you better tithe. If you want them to bring you back from the dead you better tithe very well, and the "fee" doesn't count.

So I always had players paying at least serious lip serivce to the gods. I quit doing that in 3E, though. Since being able to spend the "right amount of gold" on equipment was so important in 3E.
 

I hate logging into games that have a slow rez rate. Drives me crazy to change scenes and have my avatar invisible, fuzzy or naked.
 


Treebore said:
Thats exactly the kind of gamer I can't stand. However, instead of punishing anyone I have the gods decide they won't allow him to be ressurected.
So you basically just banished ressurection as well?
Plus there are other in game things you can do, like churches say if you want the blessings of the gods you better tithe. If you want them to bring you back from the dead you better tithe very well, and the "fee" doesn't count.
Why should one go to another church, if you're co-adventuring cleric party member can also ressurect? And if you decide that the gods don't grant the cleric the ressurection spells, why should they then grant it to the other clerics?
So I always had players paying at least serious lip serivce to the gods. I quit doing that in 3E, though. Since being able to spend the "right amount of gold" on equipment was so important in 3E.
How does this affect the current situation, where ressurection is nothing more than restarting after having a long time-out?

D&D 3.X always was like a true videogame, with its ressurection spells. And prior editions were the same.
Let's just stop pretending that ressurection really is making people return up from the dead, and admit it being nothing more than a wake-up effect after a combat trauma being reduced to either zero and less hp, or struck down by a lame instant-death effect, for which the protagonists/antagonists will simply not be able to participate till the effect has been reversed, like in every video-game.
Aerith only dies during a cut-scene, not during battle. :p And no amount of fenix down will help.
 

The question is would a NG party cleric use the resources and the power of his god to ressurect the CN rogue that has never been pious to any god? I think not.
 

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