RFC: Weapon Enhancement [Wicked]

Wow. Go on vacation and more replies than I thought. :)

As for the bladed only thing, that was just a limitation to exclude blunted weapons. I suppose piercing weapons could work just as well. This is all for one gaming group of mine, so if you don't like what I've done, change it to your way. I've gotten a chance to playtest it, and so far it works out pretty good. The player's weapon is a +2 Wicked Keen Rapier. So it's now 1d8+2 : 13-20 X2, vs. a +2 Keen Rapier 1d6+2 : 15-20 X2. Add the Imp. Critical feat, 9-20 X2 vs. 12-20 X2.

What's to differenciate the rapier from a longsword now? The threat range.

Thanks again guys!
 
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Judas said:
Wow. Go on vacation and more replies than I thought. :)

As for the bladed only thing, that was just a limitation to exclude blunted weapons. I suppose piercing weapons could work just as well.

IMHO Bladed weapons get more than enough good stuff. Piercing weapons, especially spears, get the short end of the shaft.

Again IMHO, adding barbs & hooks to a piercing weapon would make it pretty wicked. Of course, adding serrations to an edged weapon is pretty wicked, too.

-- Nifft
 

My opinion is that it is a mistake to make this non-magical. The effect seems clearly magical (it is a far greater benefit than most of the magical enchantments which you could add to a weapon!!).

What does a "wicked" weapon look like? How and why does it do more damage? How does that compare with magical plusses and keen (for instance)?

The standard rules have bigger weapons do bigger dice damage, sharper weapons have a wider critical threat range, piercing and chopping weapons have a bigger critical multiplier (and combination pierce/chop weapons like pick and scythe are bigger still). Masterwork weapons are particularly well made and well balanced and get +5% to hit.

What non-magical change would you justify to improve weapons beyond this?
 

The blade in becomes non-magical in the sense that magic is permanently alters the surface of the blade during forging. A wicked blade "looks" like any other blade of the same type. It can look different depending on the crafters wishes. It does make a blade "sharper", as the base threat is increased by 1. It does stack with keen, as it's a wicked bonus and not a keen bonus.

If the only thing you don't like about it is that's it's "non-magical", then by all means, make it magical! Use it however you want, or not at all. That's what I love about 3E, total customization.

Cheers!
 
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When you double the threat range for a weapon with keen, do you put the 1 to the crit range after or before the doubling? If before, fear the Wicked Greataxe!
 

The Iron Mark said:
When you double the threat range for a weapon with keen, do you put the 1 to the crit range after or before the doubling? If before, fear the Wicked Greataxe!
Well, think about that for second. What is the requirments for Wicked?

Requirements: a non-enchanted masterwork quality bladed weapon during the forging process.

So yeah, it's the threat range increased by 1 (going from 20 to 19-20), then the keen doubling (19-20 to 17-20). Then take imporved critical when you have a +8 BAB. A Wicked Keen Greataxe would be 2d8 (17-20)x3. With the Imp. Crit. feat, 2d8 (15-20)x3
 

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