Walking Dad
First Post
Ziang Yu, Artficer 3
[sblock=Stats]
Name Ziang Yu Player: WD
Human Artificer XP ? Level 3
Initiative +1 Senses Normal Vision
Passive Insight 14; Passive Perception 17
HP 36; Bloodied 18; Surge Value 9; Surges Per-Day 8
AC 18; Fortitude 15; Reflex 16; Will 14
Speed 6
Alignment Unaligned
Languages ?
Str 12 Dex 11 Wis 13
Con 14 Int 18 Cha 10
Racial Abilities
Bonus At-Will Power; Bonus Feat; Bonus Skill; Human Defense Bonuses
Class Features
Arcane Empowerment, Arcane Rejuvenation, Healing Infusion, Ritual Casting
At-Will Powers
Aggravating Force (crossbow) (Range 15; +7 vs AC / 1d8+4 force; next attack of ally vs enemy gets +2 to hit)
Magic weapon (crossbow) (Range 15; +8 vs AC / 1d8+4 damage; each ally next to me gain +1 att and +2dam)
Static Shock (Melee or Range 5; +5 vs Reflex / 1d8+4 lightning; next attack gain -2 penality on damage)
Encounter Powers
Healing Infusion: Resistive Formula (Minor Cl Burst 5; +1 AC, can end bonus as free action to gain HS + 2 THP)
Healing Infusion: Curative Admixture (Minor Cl Burst 5; can spend HS, heals 1 extra)
Burning Weapons (crossbow): (Range 15; +7 vs reflex / 1d8+4 fire; Each ally 2 sq deals 2 extra fire damage whenever he or she hits with a melee attack until the eynt.)
Lightning Sphere (burst 1 in 10; +5 vs Fort / 1d8+4 Lightning; grants combat advantage eynt)
Daily Powers
Icebound Sigil (Until the end of the encounter, any attack that uses the target as a weapon or an Implement deals +2 extra cold damage.
As a free action, the target's wielder can end the effect when he or she hits a creature. That creature is then immobilized (save ends).
Utility Powers
Restorative Infusion (Range 10, 20 THP, can give further as minor up to 5 sq)
Feats
Ritualist, Master Mixer, Jack of All Trades
Skills
Arcane* +10
Diplomacy* +6
Heal* +7
Perception* +7
History* +10
Thievery* +6
Rituals
Brew Potion, Disenchant Magic Item, Enchant Magic Item and Make Whole.
Equipment
Standard adventurers pack (15gp), leather armor (25gp), crossbow (25gp), sling (1gp), 2 daggers (2gp), spear (5gp), ritualbook (class feature), Residium (15gp), 10 empty fasks (3gp), 20 sling bullets (1gp), 20 bolts (1gp), Recipes: (Alchemist's Fire, Tanglefoot Bag) (170gp), Tanglefootbag lev 2 (25gp)
[sblock=Fire Cane of Controlled Explosion lvl 3+]
Enhancement +1
Weapon: Treat as crossbow
Enhancement: Attack rolls and damage rolls
Critical: +1d6
Property:
(Prototype aiming) Before you make an attack roll. Roll 1d6 and subtract 3; the result is a power bonus or a penalty to your attack roll.
(Fire weapon) Change damage roll for 1d10
Power (Daily): Rather uncontrolled explosion Standard Action. Make a ranged basic attack with this weapon against all enemies within a close blast 3.[/sblock]
13gp still to spend
[/sblock]
[sblock=Background]
Name: Ziang Yu
Class: Artificer
[sblock=Appearance]
[/sblock]
Background:
My name is Ziang Yu. I'm a scientist in the years that most call 'The Times of the Four Nations'. My mainsource of knowledge are old scrolls, written by ancienct alchemist. By now, I have collected three recipes: 'Blazing Oil', 'Draught of Life' and 'Grappling Tar'.
I finance my exporations by working for fancy nobles, lords, secret societies, crime lords, and the list is quite long. The things you make range from weapons to 'stamina' pills.
Everything was good, as I earned enough money to continue my researches. But then I took a contract with a noble to make a chair that propels itself forward. The nobleman’s father was too old to walk, and his temper didn’t allow anyone to carry him in a wheel chair.
The ignorable cretins hurried my work and objected more tests. I was only mildly surprised that the test-run ended with the nobleman’s father joining his ancestors. I the end, I got my test-dummy...
In the accompanying smoke and confusion I made my way far from the reach of the noble's revenge.
That's how I ended here.
And what is your story?
Personality:
Proud and intelligent, shyness is not one of his flaws.
He is very inventive, but tends to repeat tactics, that sound 'good'.
("Perhaps it just was not enough blackpowder...")
In fights he prefers to use his arcane/alchemical formulas for ranged combat and to heal his companions.
[/sblock]
[sblock=Stats]
Name Ziang Yu Player: WD
Human Artificer XP ? Level 3
Initiative +1 Senses Normal Vision
Passive Insight 14; Passive Perception 17
HP 36; Bloodied 18; Surge Value 9; Surges Per-Day 8
AC 18; Fortitude 15; Reflex 16; Will 14
Speed 6
Alignment Unaligned
Languages ?
Str 12 Dex 11 Wis 13
Con 14 Int 18 Cha 10
Racial Abilities
Bonus At-Will Power; Bonus Feat; Bonus Skill; Human Defense Bonuses
Class Features
Arcane Empowerment, Arcane Rejuvenation, Healing Infusion, Ritual Casting
At-Will Powers
Aggravating Force (crossbow) (Range 15; +7 vs AC / 1d8+4 force; next attack of ally vs enemy gets +2 to hit)
Magic weapon (crossbow) (Range 15; +8 vs AC / 1d8+4 damage; each ally next to me gain +1 att and +2dam)
Static Shock (Melee or Range 5; +5 vs Reflex / 1d8+4 lightning; next attack gain -2 penality on damage)
Encounter Powers
Healing Infusion: Resistive Formula (Minor Cl Burst 5; +1 AC, can end bonus as free action to gain HS + 2 THP)
Healing Infusion: Curative Admixture (Minor Cl Burst 5; can spend HS, heals 1 extra)
Burning Weapons (crossbow): (Range 15; +7 vs reflex / 1d8+4 fire; Each ally 2 sq deals 2 extra fire damage whenever he or she hits with a melee attack until the eynt.)
Lightning Sphere (burst 1 in 10; +5 vs Fort / 1d8+4 Lightning; grants combat advantage eynt)
Daily Powers
Icebound Sigil (Until the end of the encounter, any attack that uses the target as a weapon or an Implement deals +2 extra cold damage.
As a free action, the target's wielder can end the effect when he or she hits a creature. That creature is then immobilized (save ends).
Utility Powers
Restorative Infusion (Range 10, 20 THP, can give further as minor up to 5 sq)
Feats
Ritualist, Master Mixer, Jack of All Trades
Skills
Arcane* +10
Diplomacy* +6
Heal* +7
Perception* +7
History* +10
Thievery* +6
Rituals
Brew Potion, Disenchant Magic Item, Enchant Magic Item and Make Whole.
Equipment
Standard adventurers pack (15gp), leather armor (25gp), crossbow (25gp), sling (1gp), 2 daggers (2gp), spear (5gp), ritualbook (class feature), Residium (15gp), 10 empty fasks (3gp), 20 sling bullets (1gp), 20 bolts (1gp), Recipes: (Alchemist's Fire, Tanglefoot Bag) (170gp), Tanglefootbag lev 2 (25gp)
[sblock=Fire Cane of Controlled Explosion lvl 3+]
Enhancement +1
Weapon: Treat as crossbow
Enhancement: Attack rolls and damage rolls
Critical: +1d6
Property:
(Prototype aiming) Before you make an attack roll. Roll 1d6 and subtract 3; the result is a power bonus or a penalty to your attack roll.
(Fire weapon) Change damage roll for 1d10
Power (Daily): Rather uncontrolled explosion Standard Action. Make a ranged basic attack with this weapon against all enemies within a close blast 3.[/sblock]
13gp still to spend
[/sblock]
[sblock=Background]
Name: Ziang Yu
Class: Artificer
[sblock=Appearance]

[/sblock]
Background:
My name is Ziang Yu. I'm a scientist in the years that most call 'The Times of the Four Nations'. My mainsource of knowledge are old scrolls, written by ancienct alchemist. By now, I have collected three recipes: 'Blazing Oil', 'Draught of Life' and 'Grappling Tar'.
I finance my exporations by working for fancy nobles, lords, secret societies, crime lords, and the list is quite long. The things you make range from weapons to 'stamina' pills.
Everything was good, as I earned enough money to continue my researches. But then I took a contract with a noble to make a chair that propels itself forward. The nobleman’s father was too old to walk, and his temper didn’t allow anyone to carry him in a wheel chair.
The ignorable cretins hurried my work and objected more tests. I was only mildly surprised that the test-run ended with the nobleman’s father joining his ancestors. I the end, I got my test-dummy...
In the accompanying smoke and confusion I made my way far from the reach of the noble's revenge.
That's how I ended here.
And what is your story?
Personality:
Proud and intelligent, shyness is not one of his flaws.
He is very inventive, but tends to repeat tactics, that sound 'good'.
("Perhaps it just was not enough blackpowder...")
In fights he prefers to use his arcane/alchemical formulas for ranged combat and to heal his companions.
[/sblock]
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