Uller
Adventurer
Current PCs
Cohort NPCs
These are the PCs of players that have dropped or become in-active.
Orsik
[sblock]Orsik- Hill Dwarf Cleric Light 2
Armor Class 15 (Scale mail (-1), Shield)
Hit Points 19 (HD: 2d8)
Speed 25ft
Initiative: 0
Attr. Scor. Mod. Sav.
STR: 14 +2 +2
DEX: 10 0 0
CON: 15 +2 +2
INT: 12 +1 +1
WIS: 16 +3 +5
CHA: 8 -1 +1
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Skills: History: +3
Insight: +5
Medicine: +5
Religion: +3
Senses: Darkvision 60 Passive Percep 13
Languages. Common, Dwarven, Elvish, Orcish, Goblin
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Resilient: Advantage on poison saves; resistance to poison damage
Stonecunning: I add double my proficiency bonus to history rolls related to stonework
Dwarven Toughness: HP increases by 1 per level.
Warding Flame (3/day): When I am attacked by a creature within 30 ft, I can impose my reaction to make the attack disadvantage.
Spellcasting: Wisdom (Spell save DC 13, +5 to hit).
Prepared Spells:
Cantrips: Light, Mending, Sacred Flame, Spare the Dying
1st level (3 slots): Burning Hands, Bless*, Create Water, Faerie Fire*, Healing Word, Protection from Evil*,Cure Wounds
Channel Divinity(1/rest):
Turn Undead.
Radiance of the Dawn: Dispell magical darkness within 30'. All hostile creatures within 30' must make a CON save or take 2d10+Cleric Level radiant damage, half on a successful save. Creatures with total cover are unaffected.
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Actions:
Warhammer: +4, 1d8+2
Handaxe: +4, 1d6+2
Sacred Flame: Wis Save, 1d8
Burning Hands: Dex Save, 3d6 on failed save and half on a successful save, 15 ft cone.
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EQUIPMENT
Scalemail,Shield,Warhamer,3 Handaxes,Holy Symbol
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Klep - Deceased: Killed by Darkmantles
[sblock]Klep - Half Orc Bard Lvl 2
Armor Class 12
Hit Points 15 (2HD)
Speed 30ft
Initiative:+2 (+2 Dex)
Attr. Scor. Mod. Sav.
STR: 12 +1 +1
DEX: 15 +2 +4
CON: 12 +1 +1
INT: 08 -1 -1
WIS: 12 +1 +1
CHA: 15 +2 +4
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Skills: Athletics +3, Nature +1, Perception +3, Intimidation +4, Performance +4, Persuasion +4; Jack of All Trades (+1/2 Prof bonus to all non proficient skills, round down)
Senses: Darkvision 60' Passive Percep 13
Languages. Common, Orc, Elvish.
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Spellcasting: Klep is a 2nd level spellcaster. Charisma (Spell save DC 12, +4 to hit). Prepared Spells:
Cantrips: Mage Hand, Vicious Mockery
1st Level (3 slots): Heroism, Faerie Fire, Detect Magic, Silent Image, Sleep
Bardic Inspiration (2/Day): One creature within 60 feet gains a Bardic Inspiration die - 1d6 for 10 minutes. The creature can add that Bardic Inspiration die to any ability check, attack roll, or saving throw it makes for the duration. (CHA MOD PER DAY)
Song of Rest: You and any allies that can hear you regain 1d6 hit points at the end of a short rest.
Relentless Endurance (1/Day): When Klep is reduced to 0 hitpoints but not killed outright, he can drop to 1 hit point instead.
Savage Attacks: when Klep scores a Critical hit with a melee weapon attack, he can roll of the weapon's damage dice one additional time and add it to the extra damage from a critical hit.
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Actions:
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit 6 (1d8+1)
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60, one target. Hit 4 (1d4+1)
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EQUIPMENT
Leather Armor,Dulcimer,Backpack,Bedroll,2 Costumes,5 Candles
5 Days of Rations,Waterskin,Cooking Utensils,Longsword
Dagger,Scrollcase full of notes written in Isolation,Winter Blanket,Common Clothes
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Bertram
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Bertram - Halfing Stout Ranger Lvl 2
Armor Class 15 (Dex +3, Leather Armor)
Hit Points 20 (HD: 2d10)
Speed 25ft
Initiative:+3 (+3 Dex)
Attr. Scor. Mod. Sav.
STR: 12 +1 +3
DEX: 16 +3 +5
CON: 14 +2 +2
INT: 12 +1 +1
WIS: 14 +2 +2
CHA: 8 -1 -1
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Skills: Athletics (STR) +3
Investigation (INT) +3 (+5 if in Underdark)
Perception (WIS) +4 (+6 if in Underdark)
Stealth (DEX) +5
Survival (WIS) +4 (+6 if in Underdark)
Senses: Passive Percep 14 (16 in Underdark)
Languages. Common, Halfling, Goblin
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Nimble: can move through space of any creature Med or larger
Lucky: reroll 1 on an attack roll, skill check or saving throw
Brave: Advantage on saves againt being frightened
Resilient: Advantage on poison saves; resistance to poison damage
Favored Enemy: Kobolds and Goblins
Favored Terrain: Underdark
Fighting Style: TWF: Add Dex bonus to extra attack from second weapon
Spellcasting: Wisdom (Spell save DC 12, +4 to hit). Known Spells:
1st Level (2 slots): Pass without Trace, Goodberry
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Actions:
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 7 (1d6+3)
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60, one target. Hit 6 (1d4+3)
Hand crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 Hit 6 (1d6+3)
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EQUIPMENT
Leather Armor,Shortsword,3 daggers,hand crossbow,20 bolts
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Evendur - Human Paladin of Lathander
Evandur was last seen heroically attempting to save Ront the Orc from the spider webs in Velkenvelve. He cut through the webbing as 3 giant spiders attacked him. He and Ront (who was stricken with drow poison) fell into the cavern pool below and were never seen again.
'Friendly?' NPCs
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Drow NPCs:
Ivana Mizzrym - priestess of Lolth. Commander of Velkenvelve
Asha Vandree - priestess of Lolth. Second to Ivana
Shoor Vandree - captain of Velkenvelve. Consort to Ivana
Jorlan Duskryn - former captain and former consort to Ivanan. disgraced and scarred.
Attachments
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