Rhiannon PNP OOC & Discussion


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For the next campaign: seafaring/swashbuckling at the edge of the Amedio Jungle - and beyond,

Seafaring and all that that entails will be a large part of it.
as will exploring and discovering.

What kind of character would you play with Gestalt classes?

without gestalt classes?
 


next campaign:
does not matter.
Seafaring and exploring... hmm

perhaps I can to look into some special classes

ranger line - explorer, jungle focus
magic line - seafaring relates
. . . wind control, water specialize, sea animal
rogue line - pirate? AARRRRR!
fighter line - ropemaster / swordsman : acrobatic ability
. . . for fighting on rolling ship.
bard or loremaster - insight into 'the beyond'
. . . could be fun to learn some sea songsalong the way...

I tend toward ranger rogue.

so, DJH thinks
Human Fighter / Loremaster
- ropemaster?
- lore of sea chanties and legend?

lets talk GM
 

DJH: The pirate is probably not such a good idea. Perhaps a sailor?

Fighter/ Wizard or Fighter/Cleric working toward Loremaster would be cool.

As for special classes - there are a few new ones for the campaign

Archivist - Wizard-like Cleric
Mystic - Sorcerer-like Cleric

also most stuff from the PHII and Complete Mage & Complete Arcane that Nate has.
Steve was talking about getting Complete Warrior.

Depending on how fast you deal with the remaining crows, we are still a ways away from the next campaign.
 
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Steve confirmed 5:30 eat
- Sally was making ... I forget
- no children around this time.

Has anyone talked to Dave?

I am planning on being there closer to 5:00


Steve suggested in the next campaign, his character and mine could be brothers.
Cool idea if we want to play a lot of brotherly sparring.
A bit harder if he is an elf and I am an orc...

LOL


How about mystic/fighter?
I think a 'mystic' character as a lofty/other-worldly head in the clouds type
How would that jive with fighter?
Better with cleric? or is that the same as saying Cleric/Cleric?
 


Essentially there will be four 'religious' classes:

1. Cleric - standard PH- think adventuring priest.

2. Mystic - Based on the "Favored Soul" class, except I don't want to buy the book.
Mechanically, Has a limited spell list but can cast more spells per day than the cleric. Think Sorcerer class, but with divine spells.
I guess I think of this class as perhaps eschewing organized religion, Perhaps carrying Celestial blood, or specially blessed at birth.

3. Archivist - essentially a Wizard, but casting Divine Spells. Also has some other special abilities. Definately tied to organized religion - but a scholar, rather than an adventurer.
Its an official class - look here:
http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3

4. Good old Paladin. Standard except I'm changing the warhorse rules.

If you play a Mystic/Cleric, it be similar to a Sorcerer/Wizard, you'd keep two distinct spell lists. It would be a bit difficult from a background perspective- but if you were creative you could pull it off.
 
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Some other changes for the next campaign (im thinking of)

Another concept that will be used in the next campaign is the concept of being exalted.
It comes from the Book of Exalted Deeds that I got for my birthday.
Essentially any character can choose to be exalted-means being really good to a way higher standard than normal- through the use of a simple cermony at most churches.
An exalted character gains access to new prestige classes, feats, and spells. (perhaps even some bonus ones) The downside is that once you violate your status, you loose all benefits and can never go back (probably)

I'll be giving skill points for background, 4+int bonus, that can be assigned to Craft or Profession skills, very much the same as this campaign, except that I will expect they be directly tied to the characters background.

In addition to what they did in the Rhiannon Campaign, 3 hero points buy a feat.

magic item identification is a skill check now (spellcraft)
 

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