• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Rhiannon PNP OOC & Discussion

Miriam Weighs in

Hmm,

So the only ones we have left on this list are Felnoran, King Cuthbert, Partriarch Ignace II, The patriarch who just died-Dion XIII and Bartholomew.

If we talked to Felnoran you could find out all about the keep and you might be able to figure out when or if he died. We could also ask him a bunch of stuff about Chronomancers in general.

King Cuthbert could clue us into whats happening today in governement.

The new partriarch just started, whats he gonna know?

The last patriarch, Dion, would know a bunch of stuff about the secrets of the Church as well as what happened up to the current day.

I guess it depends on what you think our quest is?
 
Last edited:

log in or register to remove this ad

Randall:
Well, my quest is to restore the northern lands, Melijur Grove in particular.

That means getting rid of the undead, and the blight that comes with them.

That means finding out who is behind the undead and the curse on the land.

The Lizard Shaman suggests a human.
Greyblade seemed to be the source, but...
Arcade Delsarrian's note suggests someone in Malta, higher than Greyblade.
Arcade himself is dangerous enough.

So I need to get info on who is the target of my wrath. Who can provide that?

Recently deceased Dion probably has the best insight into the Evil of Rhiannon. Perhaps even the politics too.
He is my first choice.
 



Concerning wishes

i think we found out some good stuff last week and gained some new insight. first we knoiw one soul can and will help. we now need dave to buy some commune scrolls and find out which is the right one so that we dont loose a really bad guy. secon our wishes can take us right to the existing tree, a purchased teleport scroll and the anchor can take us back. third i cant help but think about the intro and all the scenes we saw, particularly that of the saints arriving in rhiannon. one statement puzzled me, that of the lost ship, was it ever found? if not where did that ship end up, can we scry the location did they also have a tree on board and would the existing but hidden tree be with them. if we can find them can we be selfish with our wishes? etc....research missing boat.

GoriOn goes to the local library in antioch and looks up the history of the arrival. if he cant read the writing he gets a comprehend language spell.
 

Update for Zach

We played last friday.

The group entered the magical doors opened by using the three star gems. Inside they found another plane-Celestia. AS they walked toward the only visible feature, a copse of trees, they experienced a vision: they witnessed the arrival of the seven ships led by St Rhian, then all of Antiochs history, as well as a glimpse of Antioch's possible future. They met up with an Angel - Ziviekiel, who warned them that Rhiannon stood close to utter destruction. She gave them each a wish and let them have a short conversation with a historical person of their choosing. They chose Dion XIII, the recently murdered Patriarch.

Emerging from Celestia, and the High Temple, they were met by a necromancer who attacked them. They defeated him. He turned out to be an apprentice of Arcade Delsarrian.

Acting on information from the interview with the dead Patriarch, on returning to Antioch, they looked up Edmuind, Dion XIII chief of staff. A few weeks ago, he was a leading candidate for Patriarch, now retired. He communed with his saint, and the party got to ask several more questions. Through these interviews they discovered that a sister to the Bastion Tree does exist. And they have a name, Marzinius, imprisoned within the imprisonment amulet, who may help them find it.
 

Spells

GoriOn will also go in search of a scrying spell, that is if claithius(steve) doesnt have one. he;ll trade a spell if necesary to get it without pay.
 


gorion

Well we can try using it, but i think with some communing on daves part and scrying on both are parts and with the help of the one guy in the dagger, hence the need of the commune spells, we should be able to locate the tree.
 

The discription of Scry, and greater Scry, indicates that you must scry Creatures or Individuals. It does not allow for peeping in on objects.

Locate object should work, if you can get close enough.
 

Into the Woods

Remove ads

Top