Rhiannon: Scions of a Lost Empire Characters


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New Guy

Kii-Jou Raan
11monk/7cleric of quentin/4 prestige class forgot name

STR 21
DEX 16
CON 16
INT 16
WIS 22
CHA 15

HP 102

Bal
Climb
Diplomacy


Hide

Jump
Listen
Move Silent
Ride
Sense Motive
Spot
Tumble

Feats levels+human=5

1 Imp Init
2 Combat Expertise
3 Wpn Focus-Unarmed
4 Wpn Spec-Unarmed
5 fist of earth i think xtr 1d6 damage uses a stunning fist

Monk feat
Unarm Strike
Stun Fist
Evasion
Defl Arrows
Imp Trip
Imp Evasion

Fast Move +30
Slow fall 50ft
Hands lawful and magic
Immune to disease and can self heal
+2 sav vs enchantment
Unarmed deals 2d8 +5(str)+2(feat)+3(magic)+1d6 fire
Flurry of blows is 17/17/17/12
Non magic AC is 10+3(dex)+3(mnk)+6(mnk wis)=22 +magic 29 ring +4/bracers +3
 
Last edited:

Beowarandil Melijur (Randall)


[SBLOCK]

NAME: Beowarandil Melijur
Race: elven
Gender: male
Alignment: NG

GESTALT CLASSES
Druid: Level 11
Ranger: Level 11

PHYSICAL ATTRIBUTES
Height: 5' 1"
Weight: 109
Hair: sandy brown
Eyes: steel grey
Age: 145
Speed: 30 feet

ABILITY SCORES / STATS
Str: 12
Dex: 17
Con: 12
Int: 12
Wis: 18
Cha: 14
Hero Points: 11

CLASS AND RACIAL ABILITIES
immunity to sleep magic
+2 save vs enchantment
2x night vision (in color)
+2 listen


Languages
Common, Elven, Draconic, Gnoll, gnome, Goblin, Orc, Sylvan

GAME RELATED STATS
Hit Dice: d8

Saves
Init: 7 (+3 dex, +4 improved initiative)
Fortitude: 7 (+6 base, +1 con)
Reflex: 9 (+6 base, +3 dex )
Will: 10 (+6 base, +4 wiz)
HP: 59
AC: 18
+10 base,
+2 leather "leaf" armor, (#55)
<--- +3 magical armor, or
____ +2 ring of protection, or
____ +2 amulet of protection,
+3 Dex

Attacks
Base Attack Bonus: +10 / +5 / +1

Quarterstaff +3 (#48)
........single +11 (+10 BAB, +1 Strength)
........double +11 / +6 (+10 BAB, +1 Strength) / (+5 BAB, +1 Strength)
........1d6+4 (+3 magical, +1 strength)
........1d6+6 (+3 magical, +1 strength, +2 Iun Stone Strength bonus)

lurker pistol
........+15 +15 +15
........2d10


Shortbow +4 (#111)
........single +17 (+10 BAB, +3 Dexterity)
........Rapid Shot +15 / +10 (+10 BAB, +3 Dexterity, -2 penalty) / (+5 BAB, +3 Dexterity, -2 penalty) TWO SINGLE ARROW SHOTS
........manyshot +14 (+11 BAB, +3 Dexterity, -4 penalty) TWO ARROWS AT ONCE
........1d6 for any arrow that hits



Skills
Craft (potion) ...........(int.) 1 (0 ranks, 1 skill)
Handle Animal ............(cha.) 6 (4 ranks, 2 skill)
Heal .....................(Wis.) 11 (7 ranks, 4 skill)
Hide .....................(dex.) 10 (7 ranks, 3 skill)
Knowledge (alchemy) ..... (int.) 10 (9 ranks, 1 skill)
Knowledge (nature) .......(int.) 10 (5 ranks, 3 skill)
Knowledge (herbology) ... (int.) 8 (7 ranks, 1 skill)
Listen ...................(Wis.) 14 (8 ranks, 4 skill 2 racial)
Move Silently ............(dex*) 12 (9 ranks, 3 skill)
Profession ( herbologist) (Wis.) 14 (10 ranks, 4 skill)
Search ...................(int.) 10 (8 ranks, 2 skill)
Spellcraft ...............(int.) 7 (6 ranks, 1 skill)
Spot .....................(Wis.) 13 (7 ranks, 4 skill 2 racial)
Survival .................(Wis.) 12 (6 ranks, 4 skill)

Feats
Animal Companion
Combat Style (Rapid Shot)
Diehard
Endurance
Evasion
Favored Enemies (2)
Improved Combat Style (Many Shot)
Improved Initiative
Many Shot
Natural Spell
Resist Natures Lure
Swift Tracker
Track
Trackless Step
Venom Immunity
Wild Empathy
Wild Shape 4X Day
Wild Shape Large
Woodland Stride
Wild Shape tiny

Spells
Druid L0, 7 (6+1 int)
create water (2 gal) know direction
cure minor wounds light (10 min/lvl)
detect magic . mending (minor repairs)
detect poison . purify food/drink
flare (dazzle) . read magic
guidance (+1 att) resistance
virtue

Druid L1, 5 (4+1 int)
calm animal . long strider +10 speed
charm animal . magic fang
cure light wounds magic stone
detect animal/plant obscuring mist
detect snares/pits pass w/o trace
endure elements . produce flame
entangle . shillelagh +1 weapon
goodberry . summon nature ally I
hide from animals

Druid L2, 5 (4+1 int)
Animal Messenger Heat Metal
Animal Trance . Hold Animal
Barkskin . Owl's Wisdom
Bears Endurance . Reduce Animal
Bulls Strength . Resist Energy
Cats Grace . Restoration, Lesser
Chill Metal . Soften Earth and Stone
Delay Poison . Spider Climb
Fire trap . summon nature ally II
Flame Blade . Summon Swarm
Flaming Sphere . Tree Shape
Fog Cloud . Warp Wood
Gust of Wind . Wood Shape

Druid L3, 4 (3+1 int)
Call lightning . Quench
contagion . Remove Disease
CMW . . Sleet Storm
Daylight . Snare
Dominate animal . Speak with plants
Magic Fang, greater Spike Growth
meld into stone . Stone Shape
neutralize poison Summon Natures Ally III
Plant growth . Water Breathing
poison . . Wind Wall
Prot. From Energy

Druid L4, 3
Air Walk . Anti-plant shell
Blight . . Command Plants
Control water . Cure Serious wounds
Dispel Magic . Flame strike
Freedom of movement Giant Vermin
ice storm . reincarnate
repel vermin . rusting grasp
scrying . . spike stones
summon natures ally IV


Druid L5, 2
animal growth . atonement
awaken . . baleful polymorph
call lightning storm commune with nature
control winds . cure critical
death ward . hallow
insect plague . stoneskin
summon natures ally 5 trans mud - rock
trans rock - mud tree stride
unhallow . wall of fire
wall of thorns

Ranger L1, 2
jump
entangle

Ranger L2, 2
summon natures ally 2
wind wall

Ranger L3, 1
?

Equipment & Supplies
Wearing or carrying
Quarterstaff +3
Dagger (2gp)
Druid Outfit (cloak+...)
Belt pouch (1 gp)
Leaf armor
rowan wood bow +2, on back
bow +4, ready on back
quiver of arrows (20), on back
pouch of potions (6), on belt


In Backpack (2 gp)
Flint & Steel (2 gp)
2 tindertwigs (2 gp)
archers bracers +2,+1

Wealth (carrying, bank)
Sovereigns (PP): 0, 480
Crowns (GP): 48, 260
Dukes (SP): 9, 150
Pennies (CP): 2, 0

Experience Points
Has: 66,000+
Next Advance at:

Familiar: none

Appearance
Randall is a 'mature' elf, which means to the untrained eye that he is full grown, but otherwise somewhat ageless in appearance. With red-brown hair and a quick smile, he is comfortable with most folk. However, his steel grey eyes betray the fact that somewhere in the past, there has been great pain.

Always wearing:
- a silver ring on his left ring finger (#10 FF)
- a brass/silver alloy ring on his right ring finger (#114 conj)
- a belt around his waist with
. . . a common knife (dagger),
. . . a pouch (4"high x 6" wide x 1.5" deep) (#77 potions)
. . . a small common coin purse
. . . a common tinder box (flint and steel)
- a very black quarterstaff. smooth, almost glossy where it is held as a walking stick. (#48)
- a bag of holding with
. . . (#96) carved wooden amulet prot +2
. . . (#92) immovable rod
. . . (#98) true seeing googles
. . . (#100)rowan wood shortbow +2
. . . (#79) rod of negate magic, 2 charges
. . . (#63) iun rhomboid stone - blue, str+2
. . . (#56) grey wand (healing 2d8+10), 31 charges
. . . (#98) wooden bracers, +2 hit, +1 dam archery only
. . . (#116) leather armor
. . . (#70) rod of teleport / anchor dagger, 15 charges
. . . Artifact Blue star gem (summoning)
. . . Artifact Red star gem (healing)
. . . Artifact Clear star gem (true seeing)

On the street:
You will see him dressed in public wearing
- mottled gray-green hose (tights),
- a comfortable shirt cinched at the waist with a belt,
- a leather vest, brown with green suade trim around the arms and neck.
- a pack on his back, like most travelers use.
- perhaps in winter, he will be wearing a heavy travellers cloak.
- for special occasions, he may be wearing a fine courtiers outfit (dress hose, shirt, vest, hat)

If travelling or adventuring (on the prowl, questing, otherwise not 'in town resting'):
- mottled gray-green hose (tights),
- a heavy long sleeve shirt cinched at the waist with a belt and around the wrists with cording,
- unique 'leaf' armor
. . . leather, looking like patched together leaves
. . . tanned with natural colors, blending in in the forest, like a leaf print in towns
. . . covers the torso, shoulders, neck (like a mock turtleneck), and hanging down just above mid-thigh.
- a nice traveling cloak over all the above, if it is cold.
- a pack on his back, like most travelers use, but hitched to the right side of his back.
- a quiver on his back, also fairly common looking, hitched to the left side of his back.
- when actually moving, he will also carry a duffle (larger pack) with the other extra's he owns. Most of this is hidden in the bag of holding, unseen.

Background
I am Beowarandil Melijur.
I was born of true-blood elves. As a youth, I loved the woods and fields, perhaps more than most of my kin do. like all elven children, I learned the arts elf-kind should know. Thus I can read and write, draw and paint, sing and speak, spar and fight. I also had an uncle, Eäril-Galdor Melijur, who knew the arts and rituals needed to specially understand the rhythms of all nature. He took me into his heart and taught me what I need to know: how to survive and thrive in the natural world.

I passed into the second stage (humans call teenage, but I was a young 65 years). This was during the growth of the evil in our homelands. We noticed a foul change in the balance of the land. I was too young to investigate with the seniors. But, I heard tales from scouting parties and Uncle Eäril. They found desecrated holy places, evil holds of vile creatures, and increasing activity among our enemies. Our clan traveled progressively southward as the pestilence on the lands grew and took over, unable to bear the evil creeping into our world. We gathered with many clans of elves, and eventually we were forced with our backs to the mountains. I had already lost many I knew and loved in the scouting. Uncle Eäril was killed as my kin crossed into the southern lands.

His death started my life over. I took his place in the scouting parties. I joined the groups that traveled the desolate lands, finding those who were still good and helping them move south. I was aghast at the destruction of the land! I was completely filled with the burning need to restore the forrest lands to my people. Finally, as I followed the last families over the southern passes into the human lands, I vowed to return. I was 136 years at this time.

Passing bastion, I found a mostly-human army gathering to hold back the evil tide. I joined a regiment assigned to protect Bastion. For five years, we made raids into the north to scout, and occasionally we would attack a camp of the lizard-men. It finally came to a head when the many units of the military pushed outward into the North and intentionally fell back toward Bastion. All the armies of the lizard-men rallied and pushed into Bastion. We stayed behind as the soldiers retreated through the gates. The gates to the south were then barred from the outside to contain the lizard army, as we held our ground. As we passed through the secret tunnels prepared for our retreat, we were caught in the explosion, and dropped into the lair of a creature which petrified my companions and I.

Just over 412 years later, I awoke. Alone, without my kin to call me home. Worse, my home is lost and dead, but some day I will reclaim and restore it. Friends and I have found a keep which may serve as a base into the North. It has a town developing around it, and perhaps it could serve as a refuge home for now.

Most recently, my companions and I have occasionally joined with the church, more precicely aligning ourselves along with it without their official knowledge. We have seen some marvelous things:
*** We have visited Salix, not yet a saint as he was living.
*** We have traveled with Marne - turned Patriarch Dion II - and still receive his aid.
*** We have been to the High Temple complex where the lost treasure of Eire rested until the King took it to Malta. There we entered the realm of the Arch-angels, and saw the past and present. I realize the reader may still believe this place is a rumor, but I saw it.
*** We have traveled to the lost country of Island, where the lost ship of Eire found safety and began a community there. Two black dragons had been terrorizing the land. We were able to stop their destruction, permanently. And, there we found a seedling of the Holy Tree, and returned it to Bastion.
*** We were there when the Holy tree was connected to the lay-lines as a node. The destruction of the undead was instantaneous and total. Some day, that story may be told in all Rhiannon. We were the ones who planted and tended the tree.
*** We have seen a world where the Sundered Clan of elves (how awful to know of them) had taken over the world. Their evil twisted ways destroying the holiness of nature. Perhaps we have even altered time so that they will not exist.
*** killed the evil patriarch, Anselm took his place
*** killed greyblade and his consort
*** faced and killed a large black dragon
*** messed things up in Arras - getting ready to travel across the desert to ???

Notes
TBD

[/SBLOCK]
 

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