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Rhun's Greyhawk ALPHA Campaign (ToEE) - Part II - CLOSED!

The chamber was once a storeroom of some sort. The place is a welter of smashed flasks, broken pottery and glass shards, all amidst the scattered remains of these containers: herbs, spices, chemicals and other strange mixtures and substances. Even the shelves and workbenches that held these things are now broken and strewn about. It appears as if this chamber has lain undisturbed for many years, probably since the Temple was sacked a decade ago.

-MAP-
 
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ooc: unresponsive good word but not ragnok the computer he's being played on i was typing this kool post to let you all come in the room oh well next time i guess

OOC2: which way did the door just open north or south.??
 

"East it is then," mutters Kurt as he gestures with his head for Trevor to scout the way. Looking back from the way they came, he makes sure that Verdis is aware of what is going on.
 


Not wasting any time in the ruins of the alchemical storeroom, the group heads east. The hall turns north, opening into a large triangular room. The walls of this place are plastered and painted with disgusting scenes and adages, and it appears it may have once been used as a restful place for clerics of the cult to retreat to and rest and ponder the glories of Elemental Earth.

A huge eye is painted upon the ceiling, and seems to glare down at you. Padded benches line the walls, and several plush, overstuffed armchairs remain intact. From the condition of the furniture and the look of the room, you guess that this chamber is still frequented on occasion.

-MAP-
 
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"Hhrmp!, Darr 'reist ain ther odd construction. nough tae mae ma 'owns cold." Ragnok shackes his head at the eye and then the pointy walls. He looks intenetly at the type of stonework.

ooc: stonecunning looking for anything out of the ordinary and shouldn't we have someone search for secert doors?
 

The walls appear to be typical of the place, carved from the bedrock under the Temple and surrounding area. Obviously, the plaster and paint that covers the walls makes any variations in the underlying stonework nearly impossible to detect, but everything looks normal to the dwarf.
 
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"A hall of reflection," scoffs Kurt. "Anyone see any value in looking around?"

If the answer is no, then Kurt will shepherd the group back to the E/SE junction at BG30.
 


Trevor Champlaign

Trevor will continue alongside Ragnok as they head to the point suggested by Kurt [BG30]. "This, without doubt, is one peculiar place, and no mistake!" he says in a low growl.
 
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