Rhun's Greyhawk ALPHA Campaign (ToEE) - Part II - CLOSED!

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP29/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

OOC: How far ahead of us is the torchlight? Trevor doesn't want to get too far ahead of his friends who can defend him better than he can himself. If we can move as a group just as far as we are able without risking being heard by anyone/thing that is up there, then Trevor will creep stealthily and silently forward to have a look.

"Ok, gents (and lady), that's about as far as we should risk moving together," whispers Trevor when they reach the limit of his comfort, "Now I'll just ease on up and have me a good look." Trevor will take Kurt's advice to heart and scan for traps/pits/anything unusual or dangerous as he creeps forward.
 
Last edited:

log in or register to remove this ad


Verdis

The warlock tries to focus on the rear of the party in case they are attacked, but he keeps turning about trying to see what is happening with Trevor at the same time. After getting a little dizzy he stands leaning against a wall and ponders putting a rear view mirror on his crossbow.
 

Trevor creeps forward toward the torchlight ahead, moving slowly and cautiously, as quietly as a mouse. He soon disappears into the shadows beyond Verdis' sunrod, fading into the dimness as he hugs the wall.

[sblock=For Leif]
Trevor moves some 120-130 feet further down the hall, and peers around the corner into a lit chamber. The once richly appointed chamber still bears some semblance to its former self...it is well furnished, and currently occupied by five muscular, hairy goblinoids...bugbears! They are clad in scale armor, and bear broadswords (longswords) across their backs. They are arguing among themselves in low, muffled voices in goblin (which Trevor doesn't understand), and drinking mugs of thick black stout. None of them seem to notice the rogue watching them from around the corner.

Trevor's Move Silenty: 32
Trevor's Hide: 15

Trevor needs to add his languages. His Int of 12 allows him to speak one free language in addition to Common...I'm ruling it can't be goblin, though, because that would just be too convenient! :)
[/sblock]
 

OOC: In keeping with your history for Trevor, he selects Elvish as his other known language.

IC: Petrified by what he sees, Trevor remains very quiet and still and tries to meld back into the stone of the wall while he watches the bugbears for a few more moments.
 
Last edited:

OOC: Trevor should be able to understand, Elven and Goblin are very similar languages, to make it elven you just have to tilt the head back, talk thorough the nose and enunciate a lot. For goblin you look down spit, mumble and cuss. :confused:
 

[sblock=For Leif]The bugbears continuing talking and arguing amonst themselves as Trevor watches. They sit around a circular table, and appear to be playing some sort of dice game. Each has a small stack of copper and silver coins in front of them that they are betting. They are more focused on the game than watching for intruders; although three of the brutes could conceivably see the rogue from their postions, none of them are looking toward the corridor.[/sblock]
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP29/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

Trevor will hold fast until one of the bugbears, preferably one not on the side of the tale towards Trevor, wins a hand. Trevor will use this time to scan carefully for the types of weapons and armor belonging to the bugbears, and whether there is any signaling device present in the room, such an a gong or bell. In the ensuing bellowing, guffawing, and cursing, Trevor will slink back the way he came, being just as careful on the way out as he was on the way in.

Once he is safely back with the others, Trevor will report what he saw, including the bugbears' numbers, the kind of arms and armor that were evident, and whether any obvious signalling devices were present.
 

The bugbears are all armored in scale mail, and each bears a longsword; there are shields and a few other assorted weapons hanging from pegs in the wall. From Trevor's point of view, he doesn't see any gongs or other alarm devices, but there is either another passage or an alcove in the chamber's south wall that he can't see into.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP29/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

"I could possibly get close enough to hit one with a sneak attack, but then I'd be all alone in a room full of angry bugbears, so I'd need you all to be very close and standing at the ready, to say the least. I am, of course, open to other suggestions as well!" ;)
 

Remove ads

Top