Rhun's Greyhawk OMEGA Campaign (ToEE) - Continued

You quickly reach the dark hall, bones and skulls breaking underfoot as you move into it. Again, you feel the oppressiveness of the place weighing heavily upon you. You can hear no sounds of pursuit from behind, but in the distance you can hear the sounds of voices raised in alarm. The noise seems to be coming from somewhere north of you.
 
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"We can't be any less foolish," Deren points out, "Since we keep coming back. But it seems that we, at least, have a purpose for being down here."
 


Following Zirat left, you soon enough find that the great hall of bones ends, leaving you one passage heading north and one heading south. The sounds of armored men and raised voices is definitely coming from the north. Although you cannot tell how many of the enemy have been roused, it sounds like a sizeable amount of them.

Shadows flit and flutter at the edges of your vision.

-MAP-
 
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Shoon starts to head south. He doesn't like this room, and the best best chance they have to escape with a prisoner is to find someone alone.
 

Momentarily disoriented in their withdrawal Sir Merrick orients himself again and pushes on South. "South then East. Remember your caltrops. We want to fight with our backs to the exit not have to withdraw deeper into the temple." Sir Merrick glances at the shadows with his dark vision to see if this reveals whether they are supernatural ones moving with the party or mundane ones.
 

You follow the corridor south, which zigs and zags in a southwestern direction. Soon enough you find yourselves in a long hall running north and south. To the south there appears to be a four way branch. To the north, you can see a couple of doors and another branching corridor.

You can still hear the sounds of the reinforcements behind you, but they seem more distant now. The corridor that you stand in is dark and quiet.


-MAP-
 
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