[B]Name:[/B] Vaseda
[B]Class:[/B] Focused Conjuration Specialist 3 / Master Specialist 1 (CM70)[b]Starting Level[/b]: 4
[B]Race:[/B] Grey Elf
[B]Region of Origin:[/b] Free City of Greyhawk
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B]LN
[B]Str:[/B] 08 -1 (2) [B]Level:[/B] 4 [B]XP[/B]: 11,544
[B]Dex:[/B] 14 +2 (4) [B]BAB:[/B] +1 [B]HP:[/B] 17/17
[B]Con:[/B] 12 +1 (6) [B]Grapple:[/B] +0
[B]Int:[/B] 21 +5 (17) [B]Speed:[/B] 30' [B]Stat Increases:[/b]1 INT
[B]Wis:[/B] 12 +1 (4) [B]Init:[/B] +2 [B]Spell Save:[/B] +5
[B]Cha:[/B] 12 +1 (4) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 10
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +2 +1 +1 +0
[B]Ref:[/B] +3 +1 +2 +0
[B]Will:[/B] +6 +5 +1 +0
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
[B]Notes:[/B] Will not use a manufactured weapon.
[B]Languages:[/B] Common, Draconic, Elven, Celestial, Abyssal, Infernal, Terran
[B]Abilities:[/B]
[b]Gray Elf:[/b]
+2 dexterity / +2 intelligence / -2 strength / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
[s]Proficient with longsword, rapier, longbow & shortbow[/s] For RP reasons I give this up freely.
+2 racial bonus on listen, search, and spot checks
Notice secret doors
[b]Wizard (Focused Conjuror):[/b]
Familiar / Alertness, etc. - traded familiar for Rapid Summons ability in UA (Summoning spells are now a standard action)
Bonus Feats (already included)
High intelligence gains bonus spells daily
Specialist gets 1 extra conjuration spell/level/day
Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
They also take an additional forbidden school
Forbidden Schools - Necromancy, Enchantment, & Evocation
[B]Feats: [/B]
Spell Focus (Conjuration) (1st)
Augment SUmmons [free to wizard - traded Scribe Scroll for it]
Summon Elemental (CM 47) - +1 to CL of summoning spells, can summon elementals (RESERVE FEAT)
Skill Focus (Spellcraft) (Bonus - MS 1)
[B]Code:
Skill Ability Misc.
Skill Name Modifier Modifier Ranks Modifier
Concentration +8 +1 7
Bluff +4 +1 3 (6 points)
Knowledge (Arcana) +12 +5 7
Knowledge (Architecture) +6 +5 1
Knowledge (Dungeoneering) +9 +5 4
Knowledge (History) +7 +5 2
Knowledge (Nature) +10 +5 5
Knowledge (Religion) +10 +5 5
Knowledge (Planes) +10 +5 5
Spellcraft +17 +5 7 2 [Knowledge, arcane] +3 (Skill Focus)
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
Spellbook 15gp 1lb
Spell Component Pouch 5gp 1lb
Arcanist's Gloves (MIC 72) 500gp -
Cloak of Resistance 1000gp 1lb
Everfull Mug (MIC 160) 200gp -
Everlasting Rations (MIC 160) 350gp 2 lbs
Wand of Orb of Acid, Lesser (lvl 1 CL) 750gp -
Traveler's Outfit 1 gp 5 lbs
Belt Pouch 1 gp 1 lb
Backpack 2 gp 2 lbs
Bedroll 1 sp 5 lbs
Tome of Worldly Memory 1500gp 1 lb
[sblock=Tome of Worldly Memory]
3/day - spend a standard action to review book, gain +5 on a single knowledge check
[/sblock]
[sblock=Arcanist's Gloves]
2/day - add 2 to the caster level of the next 1st level spell you cast before end of next turn
[/sblock]
[sblock=Eternal Wand]
2/day - Cast Identify as a 1st level wizard
[/sblock]
[sblock=Everfull Mug]
3/day - fill mug with 12 oz of water, cheap ale, or watery wine
[/sblock]
[sblock=Everlasting Rations]
1/day - creates enough trail rations for 1 Medium sized creature.
[/sblock]
[B]Total Weight:[/B]19lbs [B]Money:[/B] 25gp 9sp Xcp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 30 60 90 180 450
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
CB, your giving this whole flight from the Temple Dungeon a very Warhammer/WH40K feel with the intense fear from the priest. I'm enjoying it.![]()
If any of the other players wouldn't mind looking over my PC to see if you have any recommendations. I assumed the storm mage would cover the evocation-type spells, where my PC focuses more on controlling.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.