Rhun's Greyhawk OMEGA OOC Thread (ToEE) - CLOSED!!!

Alright, I'll level up my monk and try to come up with a fitting backstory. I hope you aren't expecting anything too deep, the original story was ripped off from a video game, and I don't know much about the Greyhawk setting. So, standard starting gold for level 3(and if so could you tell me what that is cause I always have a hell of a time finding it in my book :heh: )? Finally, do you want me to post it in this thread?


PS: Also, standard fixed HP?

Also, here's the original sheet for reference
[sblock='Shoon']
Code:
Name: Shoon
Class: Monk 2
Race: Human
Size: Medium
Gender: Male
Alignment: LG
Deity: Pelor

Str: 12 +1		Level: 2		XP: 1000
Dex: 17 +3		BAB: +1			HP: 14 of 14
Con: 10 +0		Grapple: +2
Int: 13 +1		Speed: 30 ft.
Wis: 14 +2		Init: +7
Cha: 10 +0		

	Base	Armor	Shield	Dex	Size	Nat	Misc	Total
Armor:	10	0	0	+3	0	0	+2	15
Touch: 15	Flatfooted: 12

	Total	Base	Mod	Misc
Fort: 	3	+3	+0	0
Ref: 	6	+3	+3	0
Will: 	5	+3	+2	0

Weapon			Attack		Damage		Critical	Range
Unarmed strike		+4		1d6+1		x2
Quarterstaff		+2		1d6+1		x2
Kama			+4		1d6+1		x2
Siangham		+4		1d6+1		x2
Sai			+4		1d4+1		x2		10

Languages:
Common
Celestial

Abilities:
Evasion
Unarmed Strike
Flurry of blows
Stunning Fist x2

Feats:
Improved Unarmed Strike
Stunning Fist
Weapon Finesse
Improved Initiative

Skills				Total	Ranks	Mod	Misc
Appraise			1	0	1	
Balance				10	5	3	2
Climb				6	5	1	
Craft				1	0	1	
Escape Artist			8	5	3	
Forgery				1	0	1	
Heal				4	2.5	2	
Hide				3	0	3	
Jump				8	5	1	2
Listen				2	0	2	
Move Silently			3	0	3	
Ride				3	0	3	
Search				1	0	1	
Sense Motive			2	0	2	
Spot				2	0	2	
Survival			2	0	2	
Swim				1	0	1	
Tumble				10	5	3	2
Use Rope			5	0	3	2
[sblock='Inventory']
Code:
Equipment:				Cost		Weight		Armor/Shield Bonus
Monk’s Outfit				5 gp		2 lb.
Backpack				2 gp		2 lb.
Quarterstaff				-		4 lb.
Kama					2 gp		2 lb.
Siangham				3 gp		1 lb.
Sai x3					3 gp		3 lb.

Inside Backpack:
Grappling Hook				1 gp		4 lb.
Rope, Silk				10 gp		5 lb.
Climber’s Kit				80 gp		5 lb.
Healer’s Kit				50 gp		5 lb.
Total Weight: 

Light Warhorse				150 gp		-
Bit and bridle				2 gp		1 lb.
Pack Saddle				5 gp		20 lb.
Cart					15 gp		200 lb.

In Pack Saddle
Monk’s Outfit (spare)			5 gp		2 lb.
Bedroll					1 sp		5 lb.
Flint and steel				1 gp		-
Trail Rations x4			2 gp		4 lb.
Water Skin				1 gp		4 lb.
Masterwork Manacles, good lock x2	260 gp		6 lb.
Masterwork Manacles, good lock S x2	260 gp		6 lb.

Money: 47gp 9sp

		Light		Medium		Heavy		Lift		Drag
Weight Limit:	43 lb. or less	44-86 lb.	87-130 lb.	260 lb.		650 lb.
[/sblock][/sblock][sblock='Description']Age: 18
Height: 5’ 10”
Weight: 137
Eyes: greenish blue
Hair: blond
Skin: light, tanned

Shoon's hair is short though not short enough to make you think it would stick up in the way it does. He has a lean, athletic build. He wears relatively practical, loose clothes that wouldn't make him stand out as someone who might be skilled in combat were it not for the Kama and Siangham secured at his waist.
[/sblock]
 
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I want to say starting gold is 2700gp, but I'll have to wait until I get home to double check. Go ahead and post here, and then once I check it over you can move it to the rogue's gallery, and we can figure out how to work you into the story.

Hit points are average rounded up, so:

d4=3
d6=4
d8=5
d10=6
d12=7
 

Here we go so far.
[sblock='Shoon']
Code:
Name: Shoon
Class: Monk 3
Race: Human
Size: Medium
Gender: Male
Alignment: LG
Deity: Pelor

Str: 13 +1		Level: 3		XP: 3000
Dex: 17 +3		BAB: +2			HP: 18 of 18
Con: 10 +0		Grapple: +3
Int: 13 +1		Speed: 30 ft.
Wis: 16 +3		Init: +7
Cha: 10 +0		

	Base	Armor	Shield	Dex	Size	Nat	Misc	Total
Armor:	10	0	0	+3	0	0	+3	16
Touch: 16	Flatfooted: 13

	Total	Base	Mod	Misc
Fort: 	3	+3	+0	0
Ref: 	6	+3	+3	0
Will: 	6	+3	+3	0 +2 Against Enchantment

Weapon			Attack		Damage		Critical	Range
Unarmed strike		+5		1d6+1		x2
Quarterstaff		+3		1d6+1		x2
Kama			+5		1d6+1		x2
Siangham		+5		1d6+1		x2
Sai			+5		1d4+1		x2		10

Languages:
Common
Celestial

Abilities:
Evasion
Unarmed Strike
Flurry of blows
Stunning Fist x3
Still Mind

Feats:
Improved Unarmed Strike
Stunning Fist
Deflect Arrows
Weapon Finesse
Improved Initiative
Combat Expertise

Skills				Total	Ranks	Mod	Misc
Appraise			1	0	1	
Balance				10	5	3	2
Climb				6	5	1	
Craft				1	0	1	
Escape Artist			8	5	3	
Forgery				1	0	1	
Heal				4	3	2	
Hide				3	0	3	
Jump				8	5	1	2
Listen				5	3	2	
Move Silently			3	0	3	
Ride				3	0	3	
Search				1	0	1	
Sense Motive			2	0	2	
Spot				4	2	2	
Survival			2	0	2	
Swim				1	0	1	
Tumble				10	5	3	2
Use Rope			5	0	3	2
[/sblock]
 

Rhun said:
Also CandienneBacon...stanby. I'm going to try to come up with a way to get Jinx back in this game as well.

That sounds great, thank you. And if it takes a while to reach a place in-game for you to re-introduce Jinx, no problem. I'll be around and will keep an eye on this thread for the duration.
 

I've started to read the alpha IC thread. It appears to start in mid-adventure. Perhaps the beginning was lost in the great crash of '06. In any case, to help me create a background for my PC, what CY does this take place in? Before the greyhawk wars?

Also, do you have any hooks you have lying about to help introduce my PC into the game? I'm working on my elven bard/fighter archer. 2700 gps is right for lvl 3
 

Manzanita said:
I've started to read the alpha IC thread. It appears to start in mid-adventure. Perhaps the beginning was lost in the great crash of '06. In any case, to help me create a background for my PC, what CY does this take place in? Before the greyhawk wars?

Also, do you have any hooks you have lying about to help introduce my PC into the game? I'm working on my elven bard/fighter archer. 2700 gps is right for lvl 3


Exactly, the Great Crash of '06 ate the beginnings of the game. This does take place before the Greyhawk Wars, circa CY576/577. A decade after the Battle of Emridy Meadows.

As far as hooks go, we'll need to come up with something...the PCs just discovered the Temple, and are currently deciding on how to enter the place.
 

Arg, setting up my equipment is the most irritating part of creating a character and the especially when you've got more money than you can spend or carry around but not enough to actually buy anything useful. I've got 900 gold worth of stuff and it's already everything I need! I even have a spare set of clothes! I guess I'll just buy tons of masterwork weapons and manacles. :\ Maybe I should consider the purchase of a pack elephant.

Also, the only stuff I know about Greyhawk is from the PHB and the ToEE computer game, so I'm going to need assistance in making my character's history.

Oh, can I have a tri-nunchaku?
 
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Dire Lemming said:
Arg, setting up my equipment is the most irritating part of creating a character and the especially when you've got more money than you can spend or carry around but not enough to actually buy anything useful. I've got 900 gold worth of stuff and it's already everything I need! I even have a spare set of clothes! I guess I'll just buy tons of masterwork weapons and manacles. :\ Maybe I should consider the purchase of a pack elephant.

Potions are always useful. I'm sure if you go through the lists, you'll find some items you can use. A pack elephant would be nice, but wouldn't fit well in thise tight spaces beneath the ground.

Dire Lemming said:
Also, the only stuff I know about Greyhawk is from the PHB and the ToEE computer game, so I'm going to need assistance in making my character's history.

Well, the premier monks of the world are the Scarlet Brotherhood, who have a secret hand behind many governments and such and are bent on trying to rule the world. They are sort of puppetmasters. Shoon could have been a member of them, and then escaped upon seeing the corruption of the organization?

Or perhaps he is a monk from some small sect somewhere else in Greyhawk? You could pretty much create anything you want if that is the case.

Dire Lemming said:
Oh, can I have a tri-nunchaku?

I have no clue what that is...
 

Hm, I like the idea of having escaped from the scarlet brotherhood, if nothing else it'll give me some freedom to design my own code. So he'll be a bounty hunter that does it for typically heroic reasons of protecting the the weak from evil and hoping that evil can be rehabilitated and made a productive member of society instead of for money. :p

Well I don't think a Tri-Nunchaku is in any D&D book but I haven't read all that many of them. Here's the best information I could find on it, keep in mind this in Wikipedia. http://en.wikipedia.org/wiki/Sansetsukon
It seems like it would basicly be a quarterstaff with the trip ability, a bonus to disarm and weapon finesse compatibility. Oh and maybe reach but that's really starting to seem excessive, balance wise. I don't know if you'd want me to take an exotic weapon proficiency for it, it seems like it might count as a monk weapon.

Well so far I've upgraded my cart to a wagon and my light warhorse to the heavy brand. I also bought four bags of feed but damn they're heavy, and a pair of another masterwork manacles with good locks.
 

I've seen a three-piece-staff before, DL...but let's limit the weapons to the Player's Handbook for now. :D

Feel free to introduce yourself In Character, if you would like. The PCs are waking up/having breakfast in the Inn of the Welcome Wench. This would be an ideal time to join them, if they will have you. Otherwise, we'll have to wait for another opportunity to write you in.
 

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