Rhun's Greyhawk OMEGA OOC Thread (ToEE) - CLOSED!!!

Ok, so here it is, everything should be in order, just need a more detailed history. Ok, aside from the whole 'bounty hunter' thing he's here because he's searching for a bard who kidnapped his first love. In actuality, she left with the bard quite willingly because Shoon was obliviously obsesesed with his combat skills and doing good deeds. Feel free to do whatever you like with that.

[sblock='Shoon']
Code:
Name: Shoon
Class: Monk 3
Race: Human
Size: Medium
Gender: Male
Alignment: LG
Deity: Pelor

Str: 13 +1		Level: 3		XP: 3000
Dex: 17 +3		BAB: +2			HP: 18 of 18
Con: 10 +0		Grapple: +3
Int: 13 +1		Speed: 30 ft.
Wis: 16 +3		Init: +7
Cha: 10 +0		

	Base	Armor	Shield	Dex	Size	Nat	Misc	Total
Armor:	10	0	0	+3	0	0	+3	16
Touch: 16	Flatfooted: 13

	Total	Base	Mod	Misc
Fort: 	3	+3	+0	0
Ref: 	6	+3	+3	0
Will: 	6	+3	+3	0 +2 Against Enchantment

Weapon			Attack		Damage		Critical	Range
Unarmed strike		+5		1d6+1		x2
Quarterstaff		+3		1d6+1		x2
Kama			+5		1d6+1		x2
Siangham		+5		1d6+1		x2
Sai			+5		1d4+1		x2		10
Masterwork Nunchaku	+6		1d6+1		x2

Languages:
Common
Celestial

Abilities:
Evasion
Unarmed Strike
Flurry of blows
Stunning Fist x3
Still Mind

Feats:
Improved Unarmed Strike
Stunning Fist
Deflect Arrows
Weapon Finesse
Improved Initiative
Combat Expertise

Skills				Total	Ranks	Mod	Misc
Appraise			1	0	1	
Balance				10	5	3	2
Climb				6	5	1	
Craft				1	0	1	
Escape Artist			8	5	3	
Forgery				1	0	1	
Heal				5	3	2	
Hide				3	0	3	
Jump				8	5	1	2
Listen				5	3	2	
Move Silently			3	0	3	
Ride				3	0	3	
Search				1	0	1	
Sense Motive			2	0	2	
Spot				4	2	2	
Survival			2	0	2	
Swim				1	0	1	
Tumble				10	5	3	2
Use Rope			5	0	3	2 +2 with silk rope
[sblock='Inventory']
Code:
Equipment:				Cost		Weight		Armor/Shield Bonus
Monk’s Outfit				5 gp		2 lb.
Backpack				2 gp		2 lb.
Quarterstaff				-		4 lb.
Kama					2 gp		2 lb.
Siangham				3 gp		1 lb.
Sai x3					3 gp		3 lb.
Masterwork Nunchaku			302 gp		2 lb.

Inside Backpack:
Grappling Hook				1 gp		4 lb.
Rope, Silk				10 gp		5 lb.
Climber’s Kit				80 gp		5 lb.
Healer’s Kit x2				100 gp		10 lb.
Total Weight: 40 lb.

Heavy Warhorse				400 gp		-
Bit and bridle				2 gp		1 lb.
Pack Saddle				5 gp		20 lb.
Wagon					35 gp		400 lb.

In Pack Saddle / Wagon
Monk’s Outfit (spare)			5 gp		2 lb.
Tent					10 gp		20 lb.
Bedroll					1 sp		5 lb.
Flint and steel				1 gp		-
Trail Rations x20			10 gp		20 lb.
Feed x4					2 sp		40 lb.
Water Skin				1 gp		4 lb.
Masterwork Manacles, good lock x5	650 gp		15 lb.
Masterwork Manacles, good lock S x3	390 gp		9 lb.
Potion of Cure Light Wounds x 6		300 gp		?
Bullseye Lantern			12 gp		3 lb
Hooded Lantern				7 gp		2 lb.
Oil Flank x7				7 sp		7 lb.
Chest with good lock					82 gp		25 lb.

Money: 286 gp

		Light		Medium		Heavy		Lift		Drag
Weight Limit:	50 lb. or less	51-100 lb.	100-150 lb.	300 lb.		750 lb.
[/sblock]Age: 18
Height: 5’ 10”
Weight: 137
Eyes: greenish blue
Hair: blond
Skin: tanned
[/sblock]
 
Last edited:

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Hey CB, I've come up with a way to add Jinx back into the game...so I will be writing up the post for that either tonight or tomorrow. Please keep your eyes open. :D

Also, just an FYI: Jinx will still be 2nd level, so 1 level behind everyone else. Deren took the +1 dagger that you had, and the party gave your spellbook to Ciaran. So you'll want to make sure you get that back once you are reunited with your companions.
 

Thank you, Rhun.

The dagger, meh. It was nice but Jinx didn't know what it was other than it was magical, and he'd never used it so that's no loss at all. I actually hadn't ever really considered it "his."

The spellbook, however...now that he'll need back. I also need to ask about the rest of his gear and about Bauble, his cat familiar. I'm hoping Bauble ran off to safety? :heh: If you haven't come up with an explanation for Jinx's reappearance, one thing that I can think of is that he woke up after being nearly mauled to death, couldn't find his damnable cat, and has spent the last however long it's been trying to find Bauble.
 

Let me add one more thing, we buried Jinx !!!
So coming out of the grave is something pretty weird.
Give him Undead traits :)

"you see a rotting zombie coming your way, he is quite familiar, it's Jinx"
 


Actually, you never buried Jinx...you gave his body over to the Church of St. Cuthbert to prepare for honroable burial, but there hadn't yet been a funeral. In game time, only 36+ hours have passed since you brought Jinx's body back to town.

I'm just going to set it up so that Jinx was so badly injured you thought him dead, but that the priests of St. Cuthbert realized his condition before burial, and saved his hide. This will have the effect of not only bringing Jinx back into the game, but he'll owe the priests. :D

Jinx will still have the rest of his gear, and Bauble will have found him. :D
 

Thanks. Yeah, I just finished up reading the IC...well, skimming it, really. ;) I saw that you all had taken Jinx to the temple for burial and thought, just as Rhun did, that that would make it possible for Jinx to come back. And owing favors to NPCs is always fun. :eek:
 

And don't forget that Zirat carried his "dead" body all over the moathouse's dungeon, you owe me big time, some of the guys thought drowning you in the bog is a proper burial , but not me !! :)
 

Thanks for not letting the ogre or the ghouls eat Jinx. :p Or Bauble, for that matter.

Really, though, I'm blessed that Rhun is willing to let me back in to the game after me having bailed this past summer.
 

CanadienneBacon said:
Really, though, I'm blessed that Rhun is willing to let me back in to the game after me having bailed this past summer.

If I didn't like your character so much, I might have decided otherise. :)

By the way, new post is up in the IC thread for Jinx. You are back in the game!
 

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