Rhun's Weekend Game - Dwellers of the Forbidden City - IC Thread

Both prospects appearing equally miserable, Helios simply follows Sandor on whichever path from the fork he takes. "So um yes. If you could whip us up some horses next time Talshia, I'd be eternally grateful."
 

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Abel is obviously growing impatient from the incessant walking, with no end in sight. He bites his tongue, however, and moves on without a word. Without an audible one, that is. Inside, he is begging the Morninglord for some sign of where to go or what to do next.
 

"I will put my every effort into learning the appropriate spells," Talashia grits as she slogs ahead...even through her disgust though, she's careful to scan ahead, looking for any sort of structure or suggestion of where the yuan ti may be hiding.
 

Sandor listens to his companions' complaining about the marsh in silence, leading the way and occasionally pointing out roots that might be obstacles. As they proceed, he scans both the near and far distance, hoping for some indications of activity. At the fork, he seeks for tracks, looking specifically for idications of medium-sized humanoids and serpents. Has this route been travelled frequently? Recently? These are things he hopes to discern, taking time to make sure he is right.

If he sees nothing, he heads toward the southwest.
 



OOC: Sorry for the delays...just getting back on track after my vacation.


You follow the trail southwest, along the edge of the lake. The water is dark and scummy, clogged with reed, duck weeds and lily pads. Frogs splash into the water, water snakes swim quickly between clusters of growth, and swamrs of stinging insects are everywhere. Sandor even points out several crocodiles lying in wait in the waters, cautioning you from entering the lake.


After a few hundred feet, the trail turns away from the lake, running through the dense growth of the marsh once more. You find yourselves quickly approaching the cliffs on the western side of the rift, and as the swamp begins to give way to firmer (though still soft) ground, you find yourselves in front of three clefts leading back into the rock. Each opening is about five feet wide, and leads away into darkness.

You can see ruined buildings rising above the foliage some hundred feet to the south of your position.
 

"Alright Sandor pick a hole. Because, well it would just be stupid to go back to the ruins now." As the ground frims, Helios begins stomping the mud off of his boots.

Grinning he says, "I wonder what new and exiting ambushes they have in store for us!"
 

When Sandor wants, he can be meticulous. He takes the spear and presses it into the ground and then falls to his hands and knees. As he scampers around the entrances to the cliff face, there are times when his movement seems almost more comfortable on all fours, his tail swinging gently back and forth, maintaining his balance as he works.

Sandor is looking to see if any of these fissures likely leads to habitations further inside. Indications of footprints (slither marks); evidence of a breeze (fresh air? or stale underground air?); evidence of pollen, light, etc.; bloody corpses neatly piled inside; etc. Sandor has a light source, and can also illuminate the first 20-30 feet of each fissure.

Are all of them viable entrances? Do any obviously lead up or down? Is any more travelled than others?

The saurian works diligently.
 

Resisting the urge to watch the lizardman work, Talshia focuses on the swamp, and the trees above. This, she decides, would be as good a place for an ambush as any. Lots of cover. The humanoids in the group at a disadvantage from the terrain... She reaches slowly into her component pouch and rehearses incantations under her breath. The waiting was the worst part.
 

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