Rhun's Weekend Game - Dwellers of the Forbidden City - IC Thread

The lizardmen do not respond to Helio's words, instead roaring in anger and chargin toward you.


Sandor recognizes the blackscale lizardfolk, and understands the threat they represent. He positions himself directly in front of them, and attacks with his spear. They too will have reach, but he wants to be able to interpose himself in case any move for his travelling companions. He places his spear well, and its point pierces through the opponent's tough skin, tearing a deep wound in its side.

Seril snapped his longbow up, drawing bead on the closest lizardman, and letting two arrows fly. Both arrows whiz past Sanor's ear, striking the same opponent that had bee speared. The first arrow staggers the beast, and the second drops it to the ground in a bloody heap.

Abel readies his mace but stays back, letting his foes come to him.

Helios pulls out a now familiar wand and activates it upon Sandor. Suddenly the reptilian druid grows to tower over his black scaled cousins. The fire genasi takes a quick step back.

Talshia steps instinctively back from those clubs, and her eyes roll up to show the whites. With her hands, she fashions the mudras, and she begins chanting invocations in Celestial. A huge beetle appears in between groups of foes, its silver and gold trimmed white carapace shining brilliantly in the light. It begins scrambling toward the second group of foes.

Zeddicus moves quickly forward before his foe can strike at him, longsword in hand as he brings his powers into play, again summoning a disk of force to protect him in combat.

The still standing blackscale aims a powerful blow of his club at the newly enlarged Sandor, but the quick-footed druid manages to sidestep the heavy attack.

The other three blackscales stand, heavy clubs now in hand as they prepare to charge forward and smash your group.




Shayuri, would you mind posting the stats for your augmented beetle?

Initiative Order
Sandor 19, attack vrs LM1 25 (success), damage 11
Seril 17, attack vrs LM1 20 (success), damage 8 (6 + 2 electrical), attak vrs LM1 24 (success), damage 12 (8 + 4 electrical)
Abel 17, readies action
Helios 16, move action to grab wand, wand of enlarge on Sandor, 5' adjust back
Talshia 14, casts Summon Monster II
Celestial Bombardier Beetle 14, moves
LM1 14
Zeddicus 12, move, enacts force screen to bring AC to 25
LM2 12, attack vrs Sandor 20 (failure)
LM3 12
LM4 10
LM5 5

Current PC Status:
Seril 40/40
Helios 41/31, mage armor (4h09m), false life (4h15m)
Abel 37/37
Sandor 38/38
Zeddicus 34/38
Talshia 26/26, AC16, mage armor (4h09m)


[sblock=Opponent Status - PCs do not look]
LM1 -5/26


[/sblock]

 

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The shining beetle appears and gets in position, waiting only for her command. Talshia readies her crossbow then, fitting a bolt and hefting it up to aim at one of the three lizardfolk in back. She calls out as she does in Celestial for the beetle to show these creatures its power!

The ivory and gold carapace peels up in two halves, showing a pulsing, segmented body beneath. The beetle whirls and sets itself with its abdomen pointing up and at the three lizardfolk before it. There's a sudden loud 'POOM' noise, and the lizardmen are showered with corrosive viscous green slime! At the same time, Talshia looses her bolt.

(Actions! Bombadier Beetle uses acid spray, moving and angling 10' cone as needed to include all the "rear" lizardmen. Fort save DC 15 or take 1d4+2 damage. Successful fort save negates.)

(Talshia fires! +5 to hit, including MW bonus, doing 1d8 damage with light crossbow.)

(stats on Bomb Beetle: (adjusted for Augmented Summons)[sblock]Hit Dice: 2d8+8 (17 hp)
Initiative: +0 Speed: 30 ft. (6 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Bite +4 melee (1d4+3)
Full Attack: Bite +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray
Special Qualities: Darkvision 60 ft., vermin traits, Smite Evil, Energy Resist acid/elec/cold 5
Saves: Fort +7, Ref +0, Will +0
Abilities: Str 17, Dex 10, Con 18, Int —, Wis 10, Cha 9
Acid Spray (Ex): When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 15 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.[/sblock])
 



Intent on keeping a wall of similarly large creatures between himself and the over-sized lizardfolk, Helios enlarges Zeddicus. Unconsciously continuing his orderly retreat, the wizard jumps in suprise when his back hits the corner of the entrance.
 

Sandor, newly enlarged, stabs again (!), ready to catch any lizard attempting to break through. This time, though, his spear deflects off the creature's scales, doing no damage.

Seril steps back and to the side, further from the dark-scaled lizardman. He quickly launches another pair of arrows, but with much less luck this time around. In his haste, he fumbles the first arrow, dropping it to the floor; the second missile deflects off the hard scales of the creature.

Abel readies his mace but stays back, letting his foes come to him.

Intent on keeping a wall of similarly large creatures between himself and the over-sized lizardfolk, Helios enlarges Zeddicus. Unconsciously continuing his orderly retreat, the wizard jumps in suprise when his back hits the corner of the entrance.

The shining beetle appears and gets in position, waiting only for Talshia's command. She readies her crossbow then, fitting a bolt and hefting it up to aim at one of the three lizardfolk in back. She calls out as she does in Celestial for the beetle to show these creatures its power!

The ivory and gold carapace peels up in two halves, showing a pulsing, segmented body beneath. The beetle whirls and sets itself with its abdomen pointing up and at the three lizardfolk before it. There's a sudden loud 'POOM' noise, and the lizardmen are showered with corrosive viscous green slime! At the same time, Talshia looses her bolt. Her bolt is wide, completely missing the target, but two of the lizard folk cry out as the beetle's acid burns their skin.

Zeddicus, finding himself larger than the lizard beast before him, strikes out with his longsword with a powerful two handed blow. The blades sheers through scale, tearing a horrible wound across the creature's chest. It remains on its feet, but blood flows freely from the deep gash as it directs a swing of its heavy club at the warrior. The weapon deflects off the man's force screen, doing no harm.

The other three lizardmen charge forward. The first one strikes the beetle with a powerful overhand blow of its club, crushing the celestial creature. The beetle slowly begins to dissipate into a mist of silver and gold.

The last two rush right past the dead bug to attack the enlarged Sandor and Zeddicus. Sandor nimbly avoids the attack from one, but Zedd is not so lucky. He avoids the worst of the blow, but can still feel his ribs pop as the heavy club grazes his side.





Initiative Order
Sandor 19, attack vrs LM2 12 (failure)
Seril 17, attack vrs LM2 "1" (failure), attak vrs LM2 15 (failure)
Abel 17, readies action
Helios 16, wand of enlarge on Zeddicus, 5' adjust back
Talshia 14, attack vrs LM3 8 (failure)
Celestial Bombardier Beetle 14, acid spray
LM1 14
Zeddicus 12, attack LM2 27 (threat), confirm crit 14 (failure), damage 17
LM2 12, attack vrs Zeddicus 12 (failure)
LM3 12, fort save 4 vrs DC15 (fail - 5 damage), charge vrs beetle 23 (success), damage 20
LM4 10, fort save 4 vrs DC15 (fail - 4 damage), charge vrs Sandor 13 (failure)
LM5 5, fort save 19 vrs DC15 (success), charge vrs Zeddicus 27 (success), damage 9

Current PC Status:
Seril 40/40
Helios 41/31, mage armor (4h09m), false life (4h15m)
Abel 37/37
Sandor 38/38, enlarged (49 rounds)
Zeddicus 25/38, enlarged (50 rounds), force screen (9 rounds), AC24
Talshia 26/26, AC16, mage armor (4h09m)
Beetle DEAD!


[sblock=Opponent Status - PCs do not look]
LM1 -5/26
LM2 9/26
LM3 21/26
LM4 22/26
LM5 26/26

[/sblock]

 
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"No you don't," Seril said, raising his bow again and quickly nocking and launching two arrows towards the lizardman that had hit Zedd.
 

The battle continues, round 3

Sandor strikes out at his foe again, but his spear fails to penetrate the blackscale's tough hide.

"No you don't," Seril said, raising his bow again and quickly nocking and launching two arrows towards the lizardman that had hit Zedd. The first arrow penetrates the creature's eye, dropping it to the ground. Seril instantly changes the target of his second missile, sinking the arrow deep into another lizardman's chest.

Abel continues to hold back, waiting for the blackscales to come to him.

Helios chants words of power, directing a ray of focused heat toward the lizardmen. The beam strikes an instant after Seril's arrow, and with a cry of pain the creature crumples to the floor, leaving only two of the dangerous foes before you.

Talshia feels a pang of sadness at seeing the death of the resplendent beetle, but wastes no time in reloading her crossbow and snapping off another bolt. Her aim is on, but the missile deflects off the creature's hard scales.

Zeddicus moves closer to the remaining lizardfolk, striking out with his sword. The sword skitters along the thing's scales, and then slides off, doing no damage.

With only Zedd in range, the two blackscales aim their greatclubs at him. Although the warrior evades one blow, the second lizardman's club pounds into him, and Zedd feels his already hurt ribs crack under the force of the powerful strike.




Initiative Order
Sandor 19, attack vrs LM2 14 (failure)
Seril 17, attack vrs LM2 27 (success), damage 18 (12 + 6 electric) attak vrs LM3 22 (success), damage 14 (12 + 2 electric)
Abel 17, readies action
Helios 16, cast scorching ray, ranged touch attack 18 (success), damage 17
Talshia 14, attack vrs LM4 9 (failure)
Celestial Bombardier Beetle 14
LM1 14
Zeddicus 12, attack LM5 15 (failure)
LM2 12
LM3 12
LM4 10, attack vrs Zedd 18 (failure)
LM5 5, attack vrs Zedd 25 (success), damage 13

Current PC Status:
Seril 40/40
Helios 41/31, mage armor (4h09m), false life (4h15m)
Abel 37/37
Sandor 38/38, enlarged (48 rounds)
Zeddicus 12/38, enlarged (49 rounds), force screen (8 rounds), AC24
Talshia 26/26, AC16, mage armor (4h09m)
Beetle DEAD!


[sblock=Opponent Status - PCs do not look]
LM1 -7/26
LM2 DEAD
LM3 DEAD
LM4 22/26
LM5 26/26

[/sblock]

 

With a gasp of frustration, Talshia realizes that the it's just too hard to target the beasts while they're ducking and jinking in battle with her team. A spell is needed, but which? Ahh...yes. Illusion was not her specialty, but it had some useful incantations...

She cautiously moves off to one side, conscious of her spell's spreading effect and careful not to get too close to a lizardman's club. When in position, she incants as she brings her hands to her mouth to form a cone...as if to shout through. Instead, she blows.

A spray of intensely brilliant colors explodes from her hands, showering dazzling, constantly changing light over the lizardmen. The effects of the Color Spray were highly variable, Talshia knew. Some were overcome by the spectacle, some merely distracted. And with an effort of will, it could be ignored.

Hopefully, it would be enough to give her companions an edge to finish them off.

(Move to try to get both lizards in the cone, and Color Spray. Will DC 17.)
 

Seeing that Zeddicus is gravely injured, Helios pulls out another, now familiar wand. He points it towards his wounded comrade and and in a clear voice intones, "Psike!". In response the earthen floor appears to rise up around around the psychic warrior creating an encircling wall of stone.

"Abel, don't just stand there. Make with the heally-heally!"

OOC - Apologies for the delay. Scorching Ray was pretty much what I was planning to do last round anyway though. Anyway, move action to grab Silent Image wand, standard action to create the illusionary wall.
 

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