Rhun
First Post
Combat, round 2
The melee continues to degenerate into chaos, as combat often does. With your ranks broken up by the proximity of your foe and the confines of the alleyway, it is hard to form up with your companions.
The quickest of the bugbears again attack Zedd, again striking the warrior a powerful blow. Zeddicus is covered in blood, most of it his own, but he remains on his feet and attacks the creature with his own blade, sinking it deep into furry flesh.
Seril rolled his eyes at Helios actions. "Why did I leave home?" he asked himself, as he nocked and shot two more arrows at the bugbear he had wounded. The first arrow goes high, but the second again tears into the creature, leaving the beast dead on the ground.
Grazzuk snarls and swings again, striking Helios a grievous blow.
Abel and his opponent continue to dance about, striking at each other. Abel again deflects the bugbear's brutal axe with his shield. Abel swings again at the bugbear, still swearing under his breath. His mace strikes a glancing blow to the beast, but doesn't seem to hurt it overly much.
Ignoring the blinded bugbear flailing to strike her, Talshia forms her hands into the appropriate mudras and parts them, creating a tiny hole from which radiance shines between her palms. She calls into it, invoking the great lord of the plains, the white bison...a familiar sound to those who have been travelling with her so far.
From out of silver glyphs that arise from nothingness amidst the bugbears, the mighty creature rises; white of fur, long of tusk, cranky of mien. With a bleat of challenge, it lowers its head and gores the bugbear leader! Apparently a bit confused by the transition between planes, the magnificient bison badly misjudges Grazzuk's position, missing its quarry completely.
The bugbear fighting Sandor swings again, but fails to penetrate the lizardman's thick, scaly skin. Sandor, wearyed by this bugbear's attack, stabs with finality, but again fails to penetrate the bronze disks of the bugbear's armor. Likewise, Wolf is unable to inflict any damage upon his foe.
Helios staggers back from the savage blow and continues moving trying to get a better angle on the bloody skirmish. His fingers trace a rapid but now somewhat familiar succession of symbols in the air, while muttering obscure bits of draconic. Twin bolts of fire leap from his hand as a result of his hasty efforts, arcing towards Grazzuk and the bugbear in a lethal dance with Zeddicus. Grazzuk somehow avoids the ray, but the bugbear fighting Zeddicus is no so lucky...the blast strikes him in the head, turning his face into a charred mass and dropping him into the street.
Updated!
Initiative Count
BB3 19 - attack vrs Zedd 22 (success), damage 12
Seril 17 - attack vrs BB6 11 (failure); attack vrs BB6 26 (success), damage 11
Zeddicus 17 - attack vrs BB3 24 (success), damage 9
Grazzuk 16 - attack vrs Helios 21 (success), damage 16
BB2 16 - attack vrs Abel 20 (failure)
BB4 15 - (blinded) attack vrs Talshia "1" (failure)
Talshia 14 - cast Monster Summoning III
Celestial Bison 14 - attack Grazzuk "1" (failure)
Abel 13 - attack vrs BB2 25 (success), damage 5
BB5 12 - attack vrs Sandor 19 (failure)
Wolf 11 - attack vrs BB5 13 (failure)
Sandor 10 - attack vrs BB5 14 (failure)
Helios 9 - cast Scorching Ray: touch attack vrs Grazzuk 10 (failure); touch attack vrs BB3 "20" (threat), confirm 15 (success), damage 31!
BB6 7
Current PC Status:
Seril 27/40
Helios 19/31, AC17, mage armor (4h00m)
Abel 37/37
Sandor 38/38
Zeddicus 7/38
Talshia 17/26, AC16, mage armor (4h10m)
Celestial Bison 47/47, round 0/5 rounds
[sblock=Opponent Status - Players don't look!]
Grazzuk 34/46
BB2 23/28
BB3 DEAD
BB4 22/28, blinded 1/5 rounds
BB5 28/28
BB6 DEAD
[/sblock]
[sblock=Celestial Bison, augmented]
Large Animal
Hit Dice: 5d8+25 (47 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+15
Attack: Gore +10 melee (1d8+12)
Full Attack: Gore +10 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil (+5 damage 1/day to evil foe)
Special Qualities: Low-light vision, Darkvision 60', scent, SR 10, DR 5/magic, Resistance 5 to acid, cold, electricity
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
[/sblock]
The melee continues to degenerate into chaos, as combat often does. With your ranks broken up by the proximity of your foe and the confines of the alleyway, it is hard to form up with your companions.
The quickest of the bugbears again attack Zedd, again striking the warrior a powerful blow. Zeddicus is covered in blood, most of it his own, but he remains on his feet and attacks the creature with his own blade, sinking it deep into furry flesh.
Seril rolled his eyes at Helios actions. "Why did I leave home?" he asked himself, as he nocked and shot two more arrows at the bugbear he had wounded. The first arrow goes high, but the second again tears into the creature, leaving the beast dead on the ground.
Grazzuk snarls and swings again, striking Helios a grievous blow.
Abel and his opponent continue to dance about, striking at each other. Abel again deflects the bugbear's brutal axe with his shield. Abel swings again at the bugbear, still swearing under his breath. His mace strikes a glancing blow to the beast, but doesn't seem to hurt it overly much.
Ignoring the blinded bugbear flailing to strike her, Talshia forms her hands into the appropriate mudras and parts them, creating a tiny hole from which radiance shines between her palms. She calls into it, invoking the great lord of the plains, the white bison...a familiar sound to those who have been travelling with her so far.
From out of silver glyphs that arise from nothingness amidst the bugbears, the mighty creature rises; white of fur, long of tusk, cranky of mien. With a bleat of challenge, it lowers its head and gores the bugbear leader! Apparently a bit confused by the transition between planes, the magnificient bison badly misjudges Grazzuk's position, missing its quarry completely.
The bugbear fighting Sandor swings again, but fails to penetrate the lizardman's thick, scaly skin. Sandor, wearyed by this bugbear's attack, stabs with finality, but again fails to penetrate the bronze disks of the bugbear's armor. Likewise, Wolf is unable to inflict any damage upon his foe.
Helios staggers back from the savage blow and continues moving trying to get a better angle on the bloody skirmish. His fingers trace a rapid but now somewhat familiar succession of symbols in the air, while muttering obscure bits of draconic. Twin bolts of fire leap from his hand as a result of his hasty efforts, arcing towards Grazzuk and the bugbear in a lethal dance with Zeddicus. Grazzuk somehow avoids the ray, but the bugbear fighting Zeddicus is no so lucky...the blast strikes him in the head, turning his face into a charred mass and dropping him into the street.
Updated!
Initiative Count
BB3 19 - attack vrs Zedd 22 (success), damage 12
Seril 17 - attack vrs BB6 11 (failure); attack vrs BB6 26 (success), damage 11
Zeddicus 17 - attack vrs BB3 24 (success), damage 9
Grazzuk 16 - attack vrs Helios 21 (success), damage 16
BB2 16 - attack vrs Abel 20 (failure)
BB4 15 - (blinded) attack vrs Talshia "1" (failure)
Talshia 14 - cast Monster Summoning III
Celestial Bison 14 - attack Grazzuk "1" (failure)
Abel 13 - attack vrs BB2 25 (success), damage 5
BB5 12 - attack vrs Sandor 19 (failure)
Wolf 11 - attack vrs BB5 13 (failure)
Sandor 10 - attack vrs BB5 14 (failure)
Helios 9 - cast Scorching Ray: touch attack vrs Grazzuk 10 (failure); touch attack vrs BB3 "20" (threat), confirm 15 (success), damage 31!
Current PC Status:
Seril 27/40
Helios 19/31, AC17, mage armor (4h00m)
Abel 37/37
Sandor 38/38
Zeddicus 7/38
Talshia 17/26, AC16, mage armor (4h10m)
Celestial Bison 47/47, round 0/5 rounds
[sblock=Opponent Status - Players don't look!]
Grazzuk 34/46
BB2 23/28
BB3 DEAD
BB4 22/28, blinded 1/5 rounds
BB5 28/28
BB6 DEAD
[/sblock]
[sblock=Celestial Bison, augmented]
Large Animal
Hit Dice: 5d8+25 (47 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+15
Attack: Gore +10 melee (1d8+12)
Full Attack: Gore +10 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil (+5 damage 1/day to evil foe)
Special Qualities: Low-light vision, Darkvision 60', scent, SR 10, DR 5/magic, Resistance 5 to acid, cold, electricity
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
[/sblock]
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