Rhun
First Post
Combat, round 4
Seril fires off another pair of arrows at the bugbear fleeing down the alley, striking him in the shoulder with one of the missiles. The bugbear's withdrawal turns into full flight as he runs away, quickly ducking into a side alleyway and out of your line of sight (the alley is about one hundred feet from where you are all standing - about 150' from the Bison).
The blinded bugbear continues swinging about, but there is nobody near enough for his axe to strike.
Round 3 update above.
Initiative Count
Seril 17 - attack vrs BB2 20 (success), damage 8; attack vrs BB2 16 (failure)
BB2 16 - Run
BB4 15 - (blinded)
Talshia 14 -
Celestial Bison 14 -
Abel 13 -
BB5 12 -
Wolf 11 -
Sandor 10 -
Helios 9 -
Current PC Status:
Seril 40/40
Helios 19/31, AC17, mage armor (4h00m)
Abel 37/37
Sandor 38/38
Zeddicus -10/38
Talshia 17/26, AC16, mage armor (4h10m)
Celestial Bison 47/47, round 2/5 rounds
[sblock=Opponent Status - Players don't look!]
Grazzuk DEAD
BB2 7/28
BB3 DEAD
BB4 22/28, blinded 3/5 rounds
BB5 18/28
BB6 DEAD
[/sblock]
[sblock=Celestial Bison, augmented]
Large Animal
Hit Dice: 5d8+25 (47 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+15
Attack: Gore +10 melee (1d8+12)
Full Attack: Gore +10 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil (+5 damage 1/day to evil foe)
Special Qualities: Low-light vision, Darkvision 60', scent, SR 10, DR 5/magic, Resistance 5 to acid, cold, electricity
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
[/sblock]
Seril fires off another pair of arrows at the bugbear fleeing down the alley, striking him in the shoulder with one of the missiles. The bugbear's withdrawal turns into full flight as he runs away, quickly ducking into a side alleyway and out of your line of sight (the alley is about one hundred feet from where you are all standing - about 150' from the Bison).
The blinded bugbear continues swinging about, but there is nobody near enough for his axe to strike.
Round 3 update above.
Initiative Count
Seril 17 - attack vrs BB2 20 (success), damage 8; attack vrs BB2 16 (failure)
BB2 16 - Run
BB4 15 - (blinded)
Talshia 14 -
Celestial Bison 14 -
Abel 13 -
BB5 12 -
Wolf 11 -
Sandor 10 -
Helios 9 -
Current PC Status:
Seril 40/40
Helios 19/31, AC17, mage armor (4h00m)
Abel 37/37
Sandor 38/38
Zeddicus -10/38
Talshia 17/26, AC16, mage armor (4h10m)
Celestial Bison 47/47, round 2/5 rounds
[sblock=Opponent Status - Players don't look!]
Grazzuk DEAD
BB2 7/28
BB3 DEAD
BB4 22/28, blinded 3/5 rounds
BB5 18/28
BB6 DEAD
[/sblock]
[sblock=Celestial Bison, augmented]
Large Animal
Hit Dice: 5d8+25 (47 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+15
Attack: Gore +10 melee (1d8+12)
Full Attack: Gore +10 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil (+5 damage 1/day to evil foe)
Special Qualities: Low-light vision, Darkvision 60', scent, SR 10, DR 5/magic, Resistance 5 to acid, cold, electricity
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
[/sblock]