D&D 4E Rich Baker on 4e Realms changes

Solmyr said:
This was emailed to me by a friend of mine in reaction to the post about FR changes, he asked me to post this.
Since the Realms are still going to be tied to the novels, I suspect your friend will continue to be profoundly disappointed.

Rich's comments were fascinating, but the same "problems" (read: perceptions) will continue as long as the novels and the campaign world are tied together.
 

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Arnwyn said:
Since the Realms are still going to be tied to the novels, I suspect your friend will continue to be profoundly disappointed.

Rich's comments were fascinating, but the same "problems" (read: perceptions) will continue as long as the novels and the campaign world are tied together.

It's not so black or white; I doubt the novels are wholy, completly untied to Eberron, and 'tied' means much... loosely or very loosely. maybe they will loosen the ties a bit, and so on?
 

The Ubbergeek said:
It's not so black or white; I doubt the novels are wholy, completly untied to Eberron, and 'tied' means much... loosely or very loosely. maybe they will loosen the ties a bit, and so on?
I find this to be highly unlikely - the FR novels seem to be a cash-cow, and all directions so far are pointing to more of the same. The novels have been affecting things in the world more and more, not less. WotC knows what sells.

I don't think it's a reasonable (nor rational) hope for a sudden 180 degree turn by WotC here.
 

Arnwyn said:
I find this to be highly unlikely - the FR novels seem to be a cash-cow, and all directions so far are pointing to more of the same. The novels have been affecting things in the world more and more, not less. WotC knows what sells.

I don't think it's a reasonable (nor rational) hope for a sudden 180 degree turn by WotC here.


You don't get my point - its more subtile than that. Not 180, but 90.... something like this.
 

The Ubbergeek said:
You don't get my point - its more subtile than that. Not 180, but 90.... something like this.
No, I suppose I probably don't.

However, all the evidence I see says "more of the same" and no discernable changes. I'll be mighty impressed (and totally surprised) if they do anything else, but I don't believe they will, at all.
 

Solmyr said:
This was emailed to me by a friend of mine in reaction to the post about FR changes, he asked me to post this.

...Major snippage...

Your friend is spot on when it comes to how I have been feeling about the Realms lately. I used to like that the novels affected the setting. They made the world feel more "alive." Things were happening outside of what the PCs were doing. The problem comes when I decide to ignore some event or events in the novels. The next product released where those events took place incorporate them. This means that sections of these products are now useless to me. Now, events happens as a result of those previous events, and things start to snowball from there. There comes a point where the latest products have too much I don't want to use, so what's the point of using this dynamic world when I end up in the same place with a static setting. Ideally, I would like to see setting supplements based in the same year and separate releases detailing the latest changes to Faerun.

I think that making novels canon has led to the majority of the "perceived" problems with the setting and I don't see that problem going away unless they un-canon the novels.

I'm willing to see what Rich and the team come up with. If it's good I'll likely buy the basic books but not much else. If I go with a more static setting like Eberron (and I'm thinking of making the switch), I expect to get more use out of the supplements and can steal novel ideas without worry about them overwriting "canon".
 
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Voss said:
NWN 2 is dragging at over a year old now. And it was arguably (because computer games aren't reviewed in any sort of objective way other than advertising dollars) a pretty poor showing.

Firevalkyrie said:
NWN2 is... not the game it should be. The graphics are a pile of ugliness and the character models are far, far too bland. I bought it at CompUSA's going out of business sale, and at $30 I still paid too much for it. Plus, as far as I can tell, the development community has mostly stuck with NWN1, further limiting NWN2's potential uptake by reducing the number of interesting fan-made modules and modifications available for it.

Voss said:
That isn't really surprising. Obsidian's head guy has all the business sense of a lemon, and they're essentially trying to cannibalize someone else's tech and squeeze the last few drops out of an out-of-date engine (after upgrading the shinez graffix, of course, to the point that you need more than system requirements run it even passingly well). And they rush through development, leaving a lot of problems behind to be sorted out later.

Quite True. I preordered NWN2, played it for 2 days, and said Eucgh at the bugs and the errors and the complete lack of mod features which were supposed to be included with the game. I uninstalled it and went back to NWN1, which, although has crappier graphics, is almost equally customizable, much more stable, more server runnable, has alot of community content that helps everything you want to make yourself, and has considerably better AI and GUI. Effectively, I went back to NWN because NWN2 totally Blows.

Uzzy said:
Well, this is a problem with firstly how much detail you can pack into a campaign setting book, and secondly one of the consequences of a metaplot.
When I read this I immediately immagined an FRCS the size of a really massive encyclopedia, and thought in a very anime fan manner, "OMG I would so BUY that!"

I think the solution is focusing on smaller areas and giving more detail. We don't need a setting book for the whole realms, just like, individual countries. then they could all come otgether to form a fupersourcebook. 3e forgotten realms drove me nuts in that the books just didnt have a high enough level of detail and everything was too summarized. but at the same time, I dont give a rats ass about the happenings of X novel unless it actively effects the area im playing in. So a plot that happened in a novel that was written 10 years ago set in the same area should only be included if it CURRENTLY matters.

I am a fairly firm believer in canon. I have a BFR (Bachelor in Forgotten Realms) - Just kidding. but I think they need to be either more focused, or like a 3000 page book for 150$.

As for the canon thing, in our games it even stretches between editions. DM sent us back in time and ended up making it a mind control effect because he figured out he couldnt do what he wanted in FR because there is a god who controls time travel and only one spell to travel to the past that will actually work in FR, and it's only listed in a 2e sourcebook.

But yeah. More focus on the individual areas and less on the big picture. it would be less overwhelming. Then, put Organizations, Spells, and Monsters, in their own books so they can be used with whichever Forgotten Realms setting you need.
 

OH MY GOD! GRAND HISTORY OF THE REALMS IS A BOOK NOW!!!!!! I NEED TO GET IT!

I HAD NO IDEA IT WAS A BOOK! I THOUGHT YOU JUST MEANT THE BIG TIMELINE ON THE CANDLEKEEP FORUMS! HOLY :):):):)! I NEED TO BUY IT! GYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*Passes out due to shock*.

Ok so I'm not quite THAT excited, but I id just call my local hobby shop and ask them to order me a copy.

Edit: Like this guy...

CrazyFoamingGuy.JPG
 
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