D&D 4E Rich Baker on 4e Realms changes

problem - it can unsatisfy veterans and old-time fans with a begginer approach..

You have to please both. hard.

(I'm weird but btw, I loved the real-world analogue things - the Realms are linked to our world and all, lore-wise... Kind of shadow world)
 

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Mourn said:
Well, since they do things like market research, I think they know more about what drives sales than we do. The amount of market research leading up to 3rd Edition was staggering, and the results were a new edition that revitalized D&D (which was basically in a coma), driving sales above where they were at the "peak" in the early 1980s.

Hey, I hope you're right.

I don't *want* them to fail. Maybe they're completely right.

The new realms, I'm really waiting for now. August is a long time away. I'm not even sure if I'll change to 4E yet. I'm still running 3.5 Midnight, and want to run 3.5 Iron Kingdoms as well. I waited a year or two to switch to 3.0, and I'll likely wait again, unless this new edition is *that* good.

There's tonnes of great 3.0 and 3.5 stuff out there already, and I haven't had a chance to use much of it yet.

Banshee
 

MerricB said:
I rather hope the 4e FRCS books will be more similar to the Grey Box than the 3e FRCS. Later, I bought the 1e books that expanded the other areas of the Realms, but they were less scary then.

Cheers!

That would really be nice, and I don't think it would conflict with their intent to provide information about the other continents. Keep the focus on the Heartlands, and provide just enough seed information to get DMs started in the outlying regions. I'd also like some regions to get the "Sembia treatment" from the Gray Box: "here's this place right smack dab in the middle, but we're going to leave it blank, so you can do what you want with it." Stuff about some big civil war has me hoping that Sembia will be receiving this "Sembia treatment."

Majoru Oakheart said:
This is a good idea. I think they probably won't want to do it however, as no one is going to buy novels if you can read a document that summarizes them all.

I would presume the people who read the novels for entertainment would still buy them. I mean, I have wikipedia at my disposal, but that doesn't stop me from buying comics.
 

MerricB said:
If I may make a few notes...

I was an almost original Realms fan, dating to the day the original AD&D Boxed Set came out. (Original Realms Fans were fans from before the boxed set, when Ed was just writing articles in Dragon Magazine).

As we moved into the 90s, I drifted away from the Realms, primarily because they decided to run three "real world" scenarios on top of each other: Horde, Maztica and Marco Volo. I wanted a fantasy world, not a (bad) simulation of real-earth lore, so I abandoned the Realms.

I bought the FRCS when it came out in 2001... and then recoiled at the level of detail it had. It really wasn't a good product for introducing me back to the Realms. In fact, it was awful. A really great resource for established DMs? Probably. Newcomers? No.

The "Grey Box" set was fantastic because it concentrated on the areas of Waterdeep, Cormyr and the Dalelands - the places of Ed's campaigns. It gave an overview of the world, but concentrated the detail. As a result, it was a great introductory set.

The FRCS? Not so much.

I rather hope the 4e FRCS books will be more similar to the Grey Box than the 3e FRCS. Later, I bought the 1e books that expanded the other areas of the Realms, but they were less scary then.

Cheers!


I have to second Merric's points. I'm in the same boat, though I only was a Realms fan briefly during the mid 90s. I really enjoyed the early Drizzt novels. I really enjoyed the wide-open feel of the Western Heartlands.

What really turned me off was the way FR turned certain types of players into either DM-challenging Realms' scholars or angsty-Drizzt wannabes. I just couldn't run a game in the Realms without creating an argument with my group because I wanted to tone down the power of certain NPCs.

Basically what nixed the setting for me was the Chosen. Why did everything have to go back to the Chosen's powers and the totality of Mystara.

I never enjoyed that. It constrained potential storylines so much for the collective gaming experience.

Likewise I was equally turned off by the Banepurge and Cyric -- ala the novel Prince of Lies. I had players question why Zhentil Keep did such and such, when they should be doing something else.

Oh well, After rereading my pdf of the original FR boxed set and hearing about all the Spell Plague fluff, I actually am excited. I think that the detritus of FR is being traded for a DM-able world.

Its not pretty, continuity-wise, but it needs to be done. Its the same kind of scenario as Marvel's Ultimate comic book universe. I quit comics for 15 years, until someone said ... oh dude ... they reset XMen and the Avengers. You don't have to know about stuff Jean Grey or Magneto did 40 years ago in order to enjoy the story again.

C.I.D.
 

Again, this might be a long one.

Majoru Oakheart said:
But the thing about FR is that often the campaign setting comes out and it doesn't mention any details about a town. Then an author decides to set a novel in that town a year later and creates an NPC for his story who lives there. Then a year later, a sourcebook comes out about that area with stats and information on that NPC. Then another author reads the sourcebook and decides to use that NPC in another novel.

However, if you've just read the FRCS you don't know anything about that. In the FRCS it was just some small town with no real background. But if you start a game set in that town without having read all the novels and all the supplements you might be missing stuff. Which is a feeling I don't like. I like knowing everything there is to know about an area. I just don't have time to do that much reading, as much as I'd like to.

Well, this is a problem with firstly how much detail you can pack into a campaign setting book, and secondly one of the consequences of a metaplot. Naturally, there has to be a decision as to how much detail they can put into a book. Too much at it becomes overburdened with details and can really overwhelm the reader. You can hardly have a Ptolus level of detail for each and every town in the entire Realms. There might also be objections from people who don't want too much detail, so they can stick in their own taverns and temples and shops etc.

I personally think that the FRCS managed this quite well. They give over a hundred and thirty pages to the geography of the Realms, but still couldn't fit everything in. The only real way I can see of allowing people to know everything about a town without giving them that much reading is to make smaller towns. Either that or they concentrate on the Heartlands, which are Waterdeep, Cormyr, the Dalelands and the Western Heartlands. That might work, though plenty of people would miss various areas.

Secondly, novel writers have always put in new NPC's, plots, groups in towns and cities, and often done lasting damage to them, or added to them. Short of updates in Dragon or in a document released every year updating the Realms, nothing can really be done about this, unless you stop the Metaplot in the Realms.

This is a good idea. I think they probably won't want to do it however, as no one is going to buy novels if you can read a document that summarizes them all.

I think lots of people would still read the novels for the pleasure of them. Apparently the Novel section of the Realms is quite a big bigger then the gaming section, in terms of revenue.

That's not what I meant. I mean there shouldn't be SO much information that things like "You didn't know that this country was at war with this one?" is a surprise to me after reading the FRCS. Or maybe that isn't even so bad but when I hear "You didn't know that the elves had a tree where all of their souls go when they die and that it is what powers magic on their island? It says so in this novel here." is a surprise.

Recently I've taken a great interest in learning more about the Realms since I became one of the LFR administrators. I haven't had time to read through my Grand History yet, though I'm trying. It's just so dry and bland to read.

Ah, I see now. Well, I agree to an extent. The new campaign setting book could do a much better job of presenting what the Realms is to the public. The point about the Tree of Souls, incidentally, is wrong. Elven souls upon death normally go to Arvandor, the home plane of the Elven Gods. The Tree of Souls was created during the Sundering, when a circle of high elven mages sacrificed themselves to change the face of Faerún, creating the island of Evermeet. Their souls were absorbed into the tree, which powers High Magic on Evermeet (or in Myth Drannor now)

Anyway, the Grand History of the Realms is indeed a bit dry. It's meant as a Reference book, rather then something that you should read in one sitting.

But it lacks so much information. The Eberron Sourcebook tells you basically everything you need to know about the world. The later books are all about smaller details that you may or may not want. If you don't buy Dragonmarked you might not know that some people who have Dragonmarks can do some different stuff with them than usual, but that isn't a big deal.

If you don't buy one of the FR novels you may not know that the King of Cormyr died or that an evil wizard has placed a curse on an entire country or any number of big deals.

Again, that's something that the next campaign setting book could clearly improve on. It didn't need the big reset button being pressed to achieve this. The fact Azoun IV died is mentioned in the FRCS though. ;)

They could have addressed SOME of them, I admit. However, the pure weight of the Realmslore won't go away without a reset. They could come out with a new LGCS that just avoids going into details about the world so that it looked easy to learn. However, they would still get players showing up at a table who had read all the 1st, 2nd and 3rd ed stuff about the Realms and wouldn't hesitate to correct "mistakes" that DMs and other players made because they don't know all the details.

Surely this is a problem with the players though, correcting DM's? It could happen in any setting really. You could, however, tell players in your group that this is MY realms, and that some changes can be expected, whether minor or major. Making the setting your own should be encouraged! It even is, in the Running the Realms section. The setting shouldn't be blamed for the silly things some players do.

Cadfan said:
People who use published settings often like, in fact insist, that the campaigns they create in those settings abide by canon. If they didn't like canon, they'd probably just homebrew.

The second a PC in your home campaign makes his first decision, the campaign has changed from the canon. In my own game, I follow the Realms Canon for the most part, with the exceptions that there has been no Elven Crusade, Yúlash is a free and independent city thanks the to work of the PC's etc etc. I bought the Realms books because I like the setting, and it saves me the hassle of creating my own. I've adapted the setting to serve my needs though.

Traycor said:
I find this to be a curious statement. We have no idea how the changes have been implimented because we've not seen the setting yet... In fact, I'll go one step further. The book is still being written, so the implimentation hasn't even been done.

Actually, we know of how some of the changes are being implemented. The last page of the Grand History of the Realms showed us some. So it's incorrect to say that we've not seen how they are implementing the changes.
 

As a GM I've never used any of the big named NPCs in any of my games. When I told my players that I was running a game in Sembia, I specifically warned them that only the FRCS would be considered canon. The Sembia novels were just coming out and some players wanted to pull information from them, but I told them that I didn't want to be concerned with all that (which is why I set my game during the year of the Unstrung Harp, so that it was historical ;) ).

I really dislike really powerful NPCs. When I used just about any NPC mentioned in the FRCS I just reduced their level by about 1/3.
 

MerricB said:
The "Grey Box" set was fantastic because it concentrated on the areas of Waterdeep, Cormyr and the Dalelands - the places of Ed's campaigns. It gave an overview of the world, but concentrated the detail. As a result, it was a great introductory set.

The FRCS? Not so much.

Glad to see I'm not alone in thinking the "start small" sort of approach would be better. I really like the 3E Realms products myself- having only been marginally more than cursorily familiar with the world in 2E (and that mainly through the novels which, for a time, I read practically every one that came out. As I started to notice the quality... well, I bought fewer and fewer.)

That said, I think the FRCS was the weakest of the lot of the 3E products, and rarely use/read it myself, while I have spent a lot of time poring over Unapproachable East, the Serpent Kingdoms, Underdark, etc.

I firmly believe that- rather than completely retooling the world and throwing out an all-encompassing product a la the FRCS again- WotC should do smaller, more focused projects that build on the whole. Frankly, I think such an approach would work mesh better with their proposed "Points of Light" principle, anyway, and might not turn off existing fans like it currently seems in danger of doing.
 

Cthulhudrew said:
I firmly believe that- rather than completely retooling the world and throwing out an all-encompassing product a la the FRCS again- WotC should do smaller, more focused projects that build on the whole. Frankly, I think such an approach would work mesh better with their proposed "Points of Light" principle, anyway, and might not turn off existing fans like it currently seems in danger of doing.

Completely agree with you. But re-booting the FR has some added financial / business benefits that your suggestion would not provide.
 

Interesting articles, solid answers.

I don't fully understand why a new edition or a setting revision has the power to attract new gamers, but everyone seems very sure it does.

When I wasn't playing RPG, I became curious by glancing existing products. Whether they were "new" or "old" I couldn't care less. I didn't even know. It's possible that some people are only attracted by the word NEW printed somewhere, but I also think that others can be more attracted by a large array of books already existing and ready to be explored rather than waiting and not knowing what will come later.

As a matter of fact, who really needs a new edition/revision is the designers: they need it more than anyone else because the current one has reached the bottom of the barrel, and it's hard to find new ideas to publish. Resetting everything allows to rewrite the same thing in a modified shape. It's not a bad thing, because it results in having one more different version of the FR, and the more version there are, the more people may potentially like it and play it.

---

There is indeed one aspect that makes FR follow Eberron. Bakers says there isn't, but then he actually mentions it :) It's the idea of a setting "shaped from below", where there are no high-level NPCs from the start.

Personally the idea of high-level NPC doesn't bother me as much as it does someone else.

Evil high-level NPCs are actually great to have since long before the PCs can challenge them. This way, it may give the players a long-range target and motivation for the future ("one day I'll drag that tyrant off his throne!"). The alternative is to have high-level evil NPCs spring up only when the players reach high-level themselves, because you need of course to have proper challenges and you don't want to have only big monsters but full-plotting masterminds et al.

So I actually think that the problem is with the good high-level NPCs. They bother players because they are better but you shouldn't kill them. Still, I think it's not bad at all for a setting to provide people who are in charge: kings, popes, archwizards, warlords... They even give the PCs a target or purpose in life, to become one of them!

I'm not saying that the Eberron style of setting is wrong, but it doesn't need to be followed by every setting. Maybe Eberron is a bit like farwest / last frontier stories, where no one rules and everyone starts from zero, there is no top and everyone has a chance to define what the top is, while Faerun is a bit like the modern world, where there is a top and the way to it is in the cracks of the system. Why having the same game when you can have two?
 

This was emailed to me by a friend of mine in reaction to the post about FR changes, he asked me to post this.

If they eliminated the Chosen of Mystra, I'd be happy - no other "Chosen of {fill in random gawd}" has been so uberized/Monty Haulized/Munchkinized (same with Mystra herself, with a retroactive and unconvincing rationale "of course since the Realms is a magic-heavy setting, the Gawdess of Magic is naturally an Overdiety even more powerful than Ao, because all the Gawds depend on magic, and anyone who disagrees is a realms-bashing hater who just doesn't understand the setting")

I don't dislike high-level NPCs, but I do dislike the attitude that so long existed that *only* the NPCs can and should have such a...limelight...and that anyone who disagreed was a realms-bashing hater.

Heck, to me it even wouldn't be necessary to remove any of these NPCs - just eliminate the "Chosen" status and put them in the background as supporting cast, and stop writing novels that give people the "wrong" idea of what role-playing is all about (where "wrong" is defined as telling everyone else that you shouldn't play...in the style of the characters described in novels written for the setting - munchkinized).

Oh, joy, a(other) powerful elven nation in the heart of blah blah blah...out of one frying pan, and into the fires of hell. Kill me now. We get rid of the ritualized adoration of The Chosen in exchange for a further emphisis on Elfoduleism - that heresy that goes beyond elfophilism and into veneration).

As for the Realms as a whole, count me as a disillusioned fan who's been there since the grey box (heck, from the first Dragon article "Merry Month of...Myrtul?), and keeps hoping to find more ponies, and keeps buying the (RPG) products, but dislikes what a lot of the current fan-base apparently adores (does that mean I should get my way and they should suck eggs? No. But as for " Whether the perception is an accurate reflection of how the setting really works is" created by the vast majority of published materiels, with the positive exception of very recent years, and somewhat partially at that. - published materiels/adventures tended in the past to be retconned (Fey'ri, anyone?) into portraying Realms PCs as the bunglers who unleashed some threat that allowed the *NPCs* of the realms to display their heroism in thwarting, either that or as spearcarriers in someone else's (NPCs) story arc (the Avatar trilogy of modules, notoriously), or accessories that deigned to allow PCs to act as bit characters in sidestories of someone else's heroic endevours (suggestions of how to integrate countless novel-tie-in-products unleashed on the fan base over the years) - again, most Realms fans loved that stuff, and believe it's how things should be (they prefer living in someone else's shadow, even vicariously, not using gaming to escape from it "but it's believable that our PCs would be little-noticed peons during this or that series of events"), but not everyone did.

And sure, you could diverge from it, but if you did that over time the published Realms products became increasingly superfluous if not counteruseful to one's campaign, because, as Realms fans will point out, the "Realms history/background, is one of the keys that makes the setting as rich as it is" - and if you deviate from it in your own campaigns, of course that's fine, but published materiels that follow on successively building on the changes introduced in various novels with their munchkinated NPCs (which we're lectured not to have at home) are increasingly estranged from one's own "Realms Reality" - to to the point of deteriorating utility. Not even a nod is given to possible alternatives in most of what is presented, and people wonder why some potential fans/RPG consumers don't pick up the Realms - an otherwise very interesting setting, built by many very creative people, but ones who long ago let the Novelization side of things trump the RPG setting side of things in their priorities and emphasis (I don't know, but maybe it's because that's where the money was - developing a setting either based on the priorities of making it useful for Role Playing vs that of Shared World Novels is very different).
 

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