Kraydak said:
Huh. My question had a subtlety I hadn't thought of...
Allow me to divide the Spellplague into two different aspects:
Spellplague A is the cataclysmic force that ripped FR to pieces at the beginning of the TLA (time line advance).
Spellplague B is the potentially cataclysmic, but normally relatively quiescent force it is at the end of the TLA.
I agree that Spellplague B could be useful, and it is that which you are referencing. However, I meant to ask about Spellplague A, which is the aspect of the Spellplague that has the FR fans up in arms.
So, to ask the question I meant to, does Spellplague *A* serve any purpose in attracting new fans to FR that isn't overshadowed (or, indeed, utterly overwhelmed) by its ability to drive current fans away?
So, to your thinking, is "Spellplague A" the RSE that reshapes the geography? Or is it the RSE that causes the wizards to go crazy. I say it's both. And, in many ways, it's the death (or depowering) of many of the super-wizards that's important. And that's part of A, not B. Whatever changes have been made to the geography are, I believe, mostly a non-issue.
And I contend that the current fans who are being "driven away" are dissatisfied with the notion of there being
any major revisions to the
Forgotten Realms. They'd be fine with the changes, as long as
nothing really changed. Oooo...big RSE....explain away the changes to the rules...And then give us our setting laden down with so much history that nobody who hasn't been playing it for 20 years can figure out what the hell is going on without an encyclopedia.
The 3e
Forgotten Realms is unwieldy. There's just too much metaplot for the setting to be easily summed up for new players. As some weird shared world, maybe that's good and indicates "depth" or something, but for new players, it's BAD. If I wanted to set a game in Waterdeep, I've gotta deal with hundreds of known NPCs and political intrigues, (or choose to ignore them). The Realms is too detailed. It needs to become less detailed. So, we advance the timeline enough that the DM can now say with confidence that the information on Village Q published in Sourcebook #108 is out-of-date. Now the Realms is a DM's playground again.
The Spellplague lets you write out some of those less-interesting areas, possibly putting new, more compelling locales in their place. And it prevents the know-it-all player from hitting you back with "well, what about the Chosen? Aren't they immortal?"
No. Half of them died in the Spellplague. Take that.
Forget all you know, or think you know. I bid you welcome to the new
Forgotten Realms. There's danger lurking where you least expect it. There's more room for adventure. And now, more than ever, the Realms needs heroes.