im going to attempt a riddick type character. im going to go with a rogue using dual daggers if anyone knows what his knives are actually called it would be helpful. im going to have my friend who is a wizard cast arcane sight and give me a scroll of permanency. so i can get my eyes "shined" and im going to get a pair of goggles with a negate magic field so that when i wear them i have normal sight. heres the full character sheet. im not sure about the feats and skills anyone have a critique over my choices?
[SIZE=+2]riddick[/SIZE]Male Human Rogue 1
Chaotic Evil
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[/TD][/TR][/TABLE]Total Hit Points: 7
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Feats:
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Human:
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[/TD][/TR][/TABLE]riddick's Equipment:
More about riddick:
[SIZE=+2]riddick[/SIZE]Male Human Rogue 1
Chaotic Evil
[TABLE="width: 100%"][TR][TD="width: 50%"]
Strength | (+3) |
Dexterity | (+4) |
Constitution | (+1) |
Intelligence | (+2) |
Wisdom | (+1) |
Charisma | (+1) |
Size: | Medium |
Height: | 5' 5" |
Weight: | 210 lb |
Skin: | Tan |
Eyes: | Dark Brown |
Hair: | None |
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
- Touch AC: 14
Flat-footed: 10
Initiative modifier: | +4 | = +4 [dexterity] |
Fortitude save: | +1 | = 0 [base] +1 [constitution] |
Reflex save: | +6 | = 2 [base] +4 [dexterity] |
Will save: | +1 | = 0 [base] +1 [wisdom] |
Attack (handheld): | +3 | = 0 [base] +3 [strength] |
Attack (unarmed): | +3 | = 0 [base] +3 [strength] |
Attack (missile): | +4 | = 0 [base] +4 [dexterity] |
Grapple check: | +3 | = 0 [base] +3 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 76 lb. or less 77-153 lb. 154-230 lb. 230 lb. 460 lb. 1150 lb. |
Languages: | Abyssal Common Dark_Elf_Silent |
Feats:
Combat Reflexes
Weapon Finesse
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Misc. Modifier |
Appraise | Int | +2 | |||
Balance | Dex* | +4 | |||
Bluff | Cha | +1 | |||
Climb | Str* | +3 | |||
Concentration | Con | +1 | |||
Craft_1 | Int | +2 | |||
Craft_2 | Int | +2 | |||
Craft_3 | Int | +2 | |||
Diplomacy | Cha | +1 | +4 | ||
Disguise | Cha | +1 | +4 | ||
Escape Artist | Dex* | +4 | +4 | ||
Forgery | Int | +2 | |||
Gather Information | Cha | +1 | |||
Heal | Wis | +1 | |||
Hide | Dex* | +4 | +4 | ||
Intimidate | Cha | +1 | +4 | ||
Jump | Str* | +3 | |||
Listen | Wis | +1 | +4 | ||
Move Silently | Dex* | +4 | +4 | ||
Perform_1 | Cha | +1 | |||
Perform_2 | Cha | +1 | |||
Perform_3 | Cha | +1 | |||
Perform_4 | Cha | +1 | |||
Perform_5 | Cha | +1 | |||
Ride | Dex | +4 | |||
Search | Int | +2 | +4 | ||
Sense Motive | Wis | +1 | +4 | ||
Sleight of Hand | Dex* | +4 | +4 | ||
Spot | Wis | +1 | |||
Survival | Wis | +1 | |||
Swim | Str** | +3 | |||
Use Magic Device | Cha | +1 | +4 | ||
Use Rope | Dex | +4 |
Human:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Sneak Attack +1d6
- Trapfinding
- Evasion (level 2)
- Trap Sense (level 3)
- Uncanny Dodge (level 4)
- Improved Uncanny Dodge (level 8)
- Special Abilities (choices begin at 10th level)
Class | HP rolled | ||
Level 1: | Rogue |


[TD="align: right"]1 lbWeapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Disguise kit
Spell component pouch
Spellbook x1
Thieves' tools
Total
2 lb
5 lb
3 lb
8 lb
2 lb
3 lb
1 lb
_____
25 lb[/TD]
