Stormonu
Legend
I’ve tried a few things over the years:
And one my son uses when he creates open-ended puzzles:
- If they don’t get it by the 3rd guess, the 4th guess is the correct answer (but he never tells the players that)
- Int checks with varying degrees of success to give hints
- Extra guesses equal to the highest character’s Int modifier
- Everyone in the group can collaborate before making a guess
- Players with high Int characters allowed to use out-of-gameworld helpful resources (books, maybe a google search or phone call to a knowledgeable person)
- Multiple correct answers to the riddle/puzzle
- Secondary (and possibly tertiary) ways to circumvent the riddle/puzzle
And one my son uses when he creates open-ended puzzles:
- If they don’t get it by the 3rd guess, the 4th guess is the correct answer (but he never tells the players that)