Orc Breath
First Post
Is the answer the Elf?
I designed a riddle based on Einstein's Riddle for my group as a capstone to one of my modules. Its intended to make the group think and challenge them. My problem is that to me it makes complete sense. I have handed it to a few other people and all of them simply refuse to try it.
The narrative for goes like this.
You enter a large room. unremarkable room lit only bright light from the ceiling shining on a table in the center. It is obvious that several dozen tiny objects sit on the table. Through the dim light you can see there are five niches in the far wall in front of the table. Once you enter the room the door slams shut behind you. Floating about forty feet above the table is a gnarled wooden staff.
Approaching the table you see there are a couple dozen items around the periphery to your right and left. In the center is a carving of the room with niches along the wall in front of the table. As you gaze at the table words suddenly appear.
[TD="bgcolor: #dce6f2"] You have travelled far and your journey is not yet at an end. Answer my riddle and you shall receive that which you seek. Fail this task and pain you shall reap. Before you are the tombs of five great warriors Resting here for the coming timekeepers To reach them you must assemble their figures Place them with the correct set of fixtures To gain your treasure when you find its owner [/TD]
[TD="bgcolor: #dce6f2"]
[/TD]
- Dwarves love rubies.
- The Gnome wields a Greatsword.
- The Half-orc rides an Asperi.
- Diamonds are always on the right of the Emeralds.
- Whomever stands on the Emerald rides a Pegasus.
- Whomever wields a Flail wears Chainmail.
- Whomever covets Agates wears Banded Mail.
- Whomever stands in the center rides a Unicorn.
- The Human stands on the first pedestal.
- Whomever wears Studded Leather stands next to the longbow wielder.
- The Dagger wielder stands beside the one that wears Banded Mail.
- The one that wears Full Plate rides a Dragon.
- The Elf wears Splintmail.
- The Human stands beside the Sapphire.
- Whomever wears Studded Leather stands beside the Hippogriff rider.
My plan is to have the players follow the clues and assemble the appropriate figures correctly, when they determine who wields the staff, a specture of that figure will leave their alcove grab the staff and give it to the party. If they completely assemble any of the figures in correctly, then the correct specter will fly out of its alcove and make a single attack on the closest player, the disappear into the wall behind them. Then use the periphery of the room to return to its alcove and await the next mistake.
I figure the party would recieve a perception check to notice details of the figure when it attacks.
Anyway, my question is, can anyone make sense of this riddle other than me? Any suggestions on how best to make this work?
What is the context? Why do you list a bunch of numbered "facts" without explaining their context? I'm assuming each is a clue in the logic puzzle? Are these clues your players have already been consciously compiling leading up to this encounter? If so, awesome! Are they clues that suddenly appear on the table along with the riddle? If so, that feels forced and (as a player) would leave me a little cold.
If you want feedback, you need to present the information to us as if you were presenting it to your players.
For example:
"The Gnome wields a Greatsword."
What frickin' gnome? What are you talking about? Do we (assuming we're the players) already know that each tomb housed a ruler of a different race (Gnome, Human, Eld, Dwarf, and Half-Orc)? That's fine, but you've got to explicitly state that, and explain to us how your players know.
You're assuming way too much.
Also, the "riddle" comes across as terribly artificial in terms of its language. If I was a player and heard that riddle, I'd groan out loud. OR I'd assume that the awkward wording was intentional to hide some kind of linguistic puzzle within the riddle.
Final comment: As a fellow DM, every time I've used "the door slams shut behind you" I've noticed players go into exploration and fighting mode, not puzzle-solving mode. YMMV.
[MENTION=6792769]Demonspell[/MENTION]
Didn't have the time to do the whole thing, but here's where I got to (see screenshot).
I made a logic grid with 5 positions (3 being center), and five categories: race, gem, weapon, armor, and mount.
Clues # 1, 2, 3, 8, 9, 13, and 14 were straight-forward and I included them on the grid right away.
The remaining clues were less straight-forward. At the point I reached, it seems like either I'm missing some logic or there's a need to "plug n' chug" some different variations to get a better feel of where everything in the puzzle should be located relative to the other things.
To be honest, it feels a bit tedious.
And not thematic. Why is a gnome associated with a greatsword? That's more of a half-orc kind of weapon, isn't it? At least that's where my mind went.
Maybe there's something you haven't shared about how you plan to run this, but as it stands I'm not convinced it would be very fun.
This.But, more generally - not everyone enjoys this kind of puzzle-challenge. Be sure your players like this sort of thing before offering it. Be sure that they *cooperate* well on such, as well, because otherwise what you're doing is handing the capstone to one player, and the rest sit and twiddle their thumbs waiting for the solution.
You are on the right path, and yes everything after those straight forward are related to each other, but also some of the clues are actually directly associated with each other, and that is a conclusion that has to be drawn.
For example: Clues 4 and 5 are referring to the same two heros. So are 7 and 11, and 10 and 15.
Now my question is, does replacing the confusing riddle with something that actually makes sense help?
Before you are the tombs of five great heros.
Each one stands upon a different gemstone pedestal.
Each one rides a different animal.
Each one wears a different armor and wields a different weapon.
Determine who wields the staff to receive their bounty.
Fail and you shall face their wrath.
You've got the stick, that's great. But put some thought into the carrot...for example, clues you can drop on a successful Intelligence check or divination spell at the bare minimum.I definately see that, and I was hoping that I could make it less tedious by having them get attacked by a rather harmless attack and giving them an opportunity to see where they made a mistake.
That's great that there are five challenges before this which will provide the players with clues. It's really important to spread clues out. ALSO, it's important for each necessary clue to have multiple ways to reach the PCs. For example, say they need to get the clue that The Elf wears Splintmail.As I stated in my previous reply, there are five challenges before this relating to the five heros that should provide additional information regarding this.
That's pretty abstract. WHY should players assume that the order they face the challenge-givers has ANYTHING to do with the order in which the ancient heroes are laid in their tombs? And if there IS a convincing reason, then you need to make sure the players are aware of this (and don't be coy about).Including positioning, for example, a human archer gives the first challenge, a half-orc rogue the second, a dwarven cleric the third, an elven wizard the fourth, and a gnomish paladin the fifth.
If I had a nickel for every time a DM said "well, if the players paid attention..."If the players have paid attention then realisitcally this should be easy; however, if they didn't , then its a different story.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.