buzzard said:
Umm, no. You don't seem to have any use for balance in your mind so you dismiss it as a point of analysis. Balance is a reasonable thing to look for in a ruleset. While it probably will never be perfect, it can facilitate games in which no one player simply dominates. Yes, such a thing can be done by the GM, and in fact some attention shold be paid to this in all cases. However, when working with such an unbalanced system as RIFTS, the burden is onerous.
The GM in a RIFTS games will be required to set some very hard rules are to what is and isn't possible. I imagine that if you limit things just to the basic rules, this wouldn't be so bad, but with the plethora of RIFTS books out there, you're chopping off a lot of stuff. The thing is that RIFTS supplements created the concept of power creep in a way that the complete guides of 2nd Ed could never match. Cosmo Knight anyone?
buzzard
Umm, no. I think balance is a wonderful thing, I just don't
depend on the game rules to provide it. As long as you realize that SDC plays with SDC, Mecha plays with Mecha and MDC plays with MDC, things workout rather well. Rifts by its nature, includes so many concepts that balancing out all the varied character concept is impossible. How do you balance a Juicer against a Cosmo-Knight? Answer: You don't. They don't belong together. The campaign itself, when planned has to include the balancing factors, by limiting character creation to appropriate OCCs, PCCs or RCCs.
Let's put it this way, a party of adventurers made up of a Godling, Dragon, Cosmo-Knight and a Street Rat is unbalanced. If the GM doesn't warn the Street Rat player that he isn't in the same league as the others, and will most likely get killed in the first encounter that can challenge the other players, then yes, it's unbalanced.
In many ways its very similar to this: You're starting a new D&D campaign. Everyone is told to make 17th level characters. One of the players decides he wants to play a 1st level character instead. That's what mixing "inappropriate" characters is like in Rifts.
I feel that the problem isn't really that there is a lack of balance in Rifts, Rifts's nature and scope IMO preclude doing that with the rules, it's that there is no reliable means of determining a common, comparable measure of power between character classes other than basic nature. I.e. MDC/SDC/Mecha....